reporust_rebootcancel

158,047 Commits over 4,566 Days - 1.44cph!

1 Year Ago
Allow all the frankenstein parts to be added to conveyor filters
1 Year Ago
Allow frankenstein mask in conveyor filters
1 Year Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
1 Year Ago
Remove Viewmodel ghosting Fix dismount NRE
1 Year Ago
naval_update -> turret_viewmodel
1 Year Ago
vendor_ui_drone_accessibility -> main
1 Year Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
1 Year Ago
Compile error fix
1 Year Ago
Restored AutomatedTests scene in Scenes menu
1 Year Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
1 Year Ago
rpg7 sounds
1 Year Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
1 Year Ago
merge from main
1 Year Ago
Merge from junkpile_jump_improvements_2
1 Year Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
1 Year Ago
Merge from horse_medsyringe_healing
1 Year Ago
- Fix horse health not updating correctly in main vitals HUD - Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles - Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
1 Year Ago
merge from main
1 Year Ago
Store drone accessible state on the map marker
1 Year Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
1 Year Ago
Merge from main
1 Year Ago
Subtract 135187 (revert water jump out height to 13)
1 Year Ago
TestTrees cleanup
1 Year Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
1 Year Ago
ttk convars
1 Year Ago
Cleanup, fix errors
1 Year Ago
Cleaned up client/server ores tests Added comments
1 Year Ago
Merge from box_sorting_ui
1 Year Ago
merge from puzzle_reset_changes -> main
1 Year Ago
Add radiation to launch puzzle reset S2P
1 Year Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
1 Year Ago
Add radiation to dome puzzle S2P
1 Year Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
1 Year Ago
Fixed item test RPC factory
1 Year Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
1 Year Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
1 Year Ago
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1 Year Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
1 Year Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
1 Year Ago
Add radiation to power plant main puzzle building S2P
1 Year Ago
Updating meta data for v4 update anims
1 Year Ago
Enable radiation on NMS S2P
1 Year Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
1 Year Ago
Skip spawning Xmas event gifts to debug.invis players
1 Year Ago
Add radiation to harbor 2 keycard room S2P
1 Year Ago
Compile fix, third times the charm
1 Year Ago
Add radiation to harbor 1 keycard room S2P
1 Year Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
1 Year Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
1 Year Ago
Enable radiation on airfield puzzle room S2P