reporust_rebootcancel

158,047 Commits over 4,566 Days - 1.44cph!

12 Months Ago
Throw and fail the test if SpawnEntity failed
12 Months Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
12 Months Ago
Merge: from main
12 Months Ago
merge from sorted_protobuf_gen
12 Months Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
12 Months Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
12 Months Ago
merge from military_tunnels -> puzzle_reset_changes
12 Months Ago
Merge: from main
12 Months Ago
sort ProtoMessage Messages for codegen consistency
12 Months Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
12 Months Ago
Added laser detector tests
12 Months Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
12 Months Ago
compile fixes
12 Months Ago
anim setting and mask updates for various mount animations
12 Months Ago
Knights armour helmet repose
12 Months Ago
update puzzle_reset_changes/military_tunnels
12 Months Ago
Shrink water treatment puzzle resets slightly S2P
12 Months Ago
merge from boat_building
12 Months Ago
Dome shrink puzzle reset from 60m -> 6m S2P
12 Months Ago
Occlusion gymnastics.
12 Months Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
12 Months Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
12 Months Ago
Unfuck
12 Months Ago
trimming on FC4, FC2 S2P FCs
12 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
12 Months Ago
Merge from refactor_creation
12 Months Ago
turret_viewmodel -> naval_update
12 Months Ago
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
12 Months Ago
Turn off viewmodel for now
12 Months Ago
comments
12 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
12 Months Ago
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1 Year Ago
Combine create and load init, remove now redundant duplicated code.
1 Year Ago
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1 Year Ago
Metal Plate LODs - Male/Female
1 Year Ago
FC3 s2p
1 Year Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
1 Year Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
1 Year Ago
wip cleaning up creation code
1 Year Ago
Roadsign pants LODs + fixed normals
1 Year Ago
merge from untranslated_strings_fix
1 Year Ago
Fixed untranslated strings showing the token instead of defaulting to English
1 Year Ago
vendor_ui_drone_accesibility -> main
1 Year Ago
more stomped map fixes
1 Year Ago
Reducing per pixel complexity on FC materials - pass 2
1 Year Ago
merge from fix_colourpicker_gradient -> main
1 Year Ago
Fixed broken drone phrase