reporust_rebootcancel

127,279 Commits over 4,201 Days - 1.26cph!

2 Days Ago
Clean: remove BaseEntity spectating support and fix up types/names of relevant code This code was broken for multiple years, and couldn't think of a reason it could be useful, so simplifying. Tests: spectated on craggy, cycled view modes
2 Days Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
2 Days Ago
Update: when spectated player disconnects, switch spectators to a new target - this also fixes a leak of spectated players list, since it gets cleared by above action Tests: flew out, disconnected - spectator returned to self. Reconnected, started spectating joined player - all replicated.
2 Days Ago
Added baked shore vector volumes to the FCs S2P
2 Days Ago
Small Engine and Steering Wheel have proper gibs now. Also fixed lod popping on the steering wheel.
2 Days Ago
merge from naval_update
2 Days Ago
merge from dipsi
2 Days Ago
Added a shared flat terrain to FC1/2/3 to replace the craggy terrain in scenes
2 Days Ago
split off axle on windmill
2 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
2 Days Ago
Flare LODs
2 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
2 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
2 Days Ago
Added and Setup Naval Improvised Plank GIBS
2 Days Ago
Removed redundant rpg7 ammo model prefabs
2 Days Ago
removed unused field from shore vector override mod
2 Days Ago
merge from shore_vectors
2 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
2 Days Ago
merge from shore_vectors
2 Days Ago
merge from deep_sea
2 Days Ago
merge from floating_city_support
2 Days Ago
applying baked data for floating cities
2 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
2 Days Ago
Swapped out remaining world models on supplies and food market barges
2 Days Ago
Added Flashlight Remake World Models and LODS
2 Days Ago
renaming new medical syringe fbxs
2 Days Ago
Allow enable_marker_teleport convar to be set from the server
2 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
2 Days Ago
fixed floating mesh decal on ghostship C/D back gate
2 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
2 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
2 Days Ago
Smoother transition walking into the ship's bridge room
2 Days Ago
Fixcars admin command now fuels up boat engines
2 Days Ago
merge from main
2 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
2 Days Ago
Wider collision gap around the ghost ship mast ladder spot
2 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
2 Days Ago
merge from Halloween_25_Update
2 Days Ago
Fixed Halloween UI not display during event
2 Days Ago
Fixed boat ladder pickup giving a regular ladder
2 Days Ago
Merge from floating_cities
2 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
2 Days Ago
Merge from parent
2 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
2 Days Ago
Merge from foliage_instancing_islands
3 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
3 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
3 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
3 Days Ago
Merge from parent
3 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data