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130,411 Commits over 4,140 Days - 1.31cph!

Yesterday
Removed the chair model from beanbag prefabs Increase max mount distance
Yesterday
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
Yesterday
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Yesterday
set pose to loop
Yesterday
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
Yesterday
syncvar_loading_fix -> main
Yesterday
Spas12 weapon anim updates
Yesterday
Merge from /indirect_instancing
Yesterday
Rebase on /main
Yesterday
Remove unused compute shader from indirect instancing
Yesterday
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
Yesterday
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
Yesterday
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Yesterday
merge /main/glass_fix_resourcerefs to main
Yesterday
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Yesterday
Stop syncvar autoload only running on the client
Yesterday
update from main
Yesterday
Ensure the deferred indirect lighting active property flag gets set in builds
Yesterday
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
2 Days Ago
added updated icons for fairy lights and string bulb lights
2 Days Ago
merge from ui_mipmaps_fixes
2 Days Ago
Tagged more UI assets to use the UI mip map group
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Small y offset on the bulb string light point lights
2 Days Ago
Add info to partial paths
2 Days Ago
viewmodel chainsword update animation edits
2 Days Ago
Enabled pickup on bulb string lights
2 Days Ago
Tweaked spotlight yaw range
2 Days Ago
Removed collider from mannequin corpse
2 Days Ago
Merge Indirect Instancing
2 Days Ago
update with latest assets
2 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
2 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
2 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
2 Days Ago
Changed chandelier protection
2 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
2 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
2 Days Ago
Merge from indirect_instancing (quick build smoke test)
2 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
2 Days Ago
Added farm sign to farm kiosk
2 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
2 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
merge from main
2 Days Ago
Fixed chandelier bounds issue preventing wiring
2 Days Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
2 Days Ago
merge from buried_item_null_checks