reporust_rebootcancel

138,226 Commits over 4,505 Days - 1.28cph!

Yesterday
Fix gas station advanced vehicle part spawns clipping into the ground
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
apply changes to scene, S2P Water Treatment Plant
Yesterday
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Yesterday
Fire effect when too hot
Yesterday
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
Yesterday
Updating glass ak to set magazine spring position with code rather than animation poses
Yesterday
halloween wreath WIP - model only
Yesterday
game_room_dlc -> main
Yesterday
pool_tweaks -> game_room_dlc
Yesterday
Stop hit animation playing a second time after hitting the ball
Yesterday
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
Yesterday
merge from sails_culling_fix
Yesterday
Increased culling distance of sails
Yesterday
Machete Refresh viewmodel, worldmodel, textures, LODs
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from airfield_maintainable_features
Yesterday
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
Yesterday
apply prefab to scene, S2P airfield
Yesterday
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Swap to using leg animator for ik support
Yesterday
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Yesterday
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Yesterday
Merge from satellite_crash
Yesterday
Threadsafe time
Yesterday
corrected hexagonal pyramid and cone shape guides not matching
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from main
2 Days Ago
Merge from satellite_crash
2 Days Ago
Small computer screen now shows the cooldown message.
2 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
2 Days Ago
Merge from satellite_crash
2 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
2 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
2 Days Ago
set max brush size limit based on max sculptable bounds
2 Days Ago
merge from main
2 Days Ago
Compile fix
2 Days Ago
big merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Resolve all of the cases testlist
2 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
2 Days Ago
Fix 3p animation issue on dart throws
2 Days Ago
merge from main
2 Days Ago
Cow react, vm and 3p animations added
2 Days Ago
merge from vehicle_parts_crate_pass
2 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
2 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Days Ago
merge from main
2 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.