reporust_rebootcancel

127,279 Commits over 4,201 Days - 1.26cph!

2 Days Ago
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Chinook avoids the deep sea side when randomising its spawn position
2 Days Ago
merge from shore_vectors
2 Days Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data
2 Days Ago
Editor force on helicopter compile fix
2 Days Ago
RPG7 - Texture & material update, icon
2 Days Ago
rpg skin vm animations edited
2 Days Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
2 Days Ago
un-gate indirect instancing for testing purposes
2 Days Ago
Fix build by scrapping the function pointer idea.
2 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
2 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
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2 Days Ago
merge from physics_pass_two
2 Days Ago
playerboat wavePID balance
2 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
2 Days Ago
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2 Days Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
2 Days Ago
Merge: from main
2 Days Ago
Update: Add a safety guard to DestroyOnClient to avoid destroying client's local player Tests: 2p session on craggy (though there's no case in vanilla where this can happen)
2 Days Ago
merge from fishing_village_collider_fix_fix
2 Days Ago
2 Days Ago
Moved the net that was causing the movement issues. Made my silly collider a little bigger. fishing_village_b s2p
2 Days Ago
improve transform access in correction forces
2 Days Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
2 Days Ago
edited rpg skin 3p reload anim
2 Days Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
2 Days Ago
Optim: pool SpectatorSubStrategy and SpectatedSubStrategy Tests: 2p session on craggy with disconnects - checked pool.print_memory afterwards
2 Days Ago
steeringwheel controls HasDriver flag of parent boat
2 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
turn off debug draw
2 Days Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
2 Days Ago
tweaked red color from the steering wheel so it doesn't draw as much attention
2 Days Ago
Better lights on the RHIB
2 Days Ago
enabling PlayerBoat correction forces with some initial balance
2 Days Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
2 Days Ago
merge from naval_update
2 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
2 Days Ago
Remove logs
2 Days Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
2 Days Ago
disabled r/w and batching on seaweed clumps
2 Days Ago
Update: convert IsBeingSpectated utility - Updated dependent code to use new GetSpectators instead of old nested children approach Tests: spectated player on craggy that shot scientists - headshot sounds replicated correctly to the spectator
2 Days Ago
fix for: Modular Boats - Steering wheel direction not obvious. Added an arrow on the peg with the blue tape
2 Days Ago
When boat dies kill all remaining scientist on board
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Pass mount point for spawning, dont rely on position
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Stop info box breaking with 'null action'
2 Days Ago
Dont ram a player if they are way higher up on an island