reporust_rebootcancel

140,133 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Update manifest
2 Days Ago
Delete old placeholder mortar entities
2 Days Ago
Mortar IK ref points updated and anims exported
2 Days Ago
exported edited salvaged hammer refresh vm anims
2 Days Ago
Merge from main
2 Days Ago
Updating mortar rig with hand IK targets
2 Days Ago
String material texture offset gets updated according to the current rotation of the wheel bone
2 Days Ago
apartment complex exterior baked LODs
2 Days Ago
workbench upgrades models and textures (salvage, recycle and comfort)
2 Days Ago
merge from main
2 Days Ago
Can't open upgrade inventory if building blocked
2 Days Ago
merge from hair_fixes
Rin
2 Days Ago
merge from bandit_sentry_culling_fix
Rin
2 Days Ago
merge from armored _ladder_hatch_material_fix
2 Days Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
2 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
2 Days Ago
merge from ferry_terminal_nets
2 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
2 Days Ago
Hook new navmesh to ghostships and tropical islands
2 Days Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
2 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
2 Days Ago
Fix client server compile errors
2 Days Ago
Don't reset new speed consistency test params between runs
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Days Ago
Updating skinning for mannequin
2 Days Ago
Rebase on /main
2 Days Ago
Fix missing visual prefab link on reinforced item
2 Days Ago
Subtract mesh changes to prevent conflicts
2 Days Ago
Fix reinforced placement links
2 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Days Ago
exported edited salvaged hammer refresh vm anims
2 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
2 Days Ago
Remove a rogue closing parenthesis in copypaste reply
3 Days Ago
Merge from main
3 Days Ago
merge from egghunt_top_rewards_fix
3 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
3 Days Ago
Electric Furnace - fixes to workshop model
3 Days Ago
increased culling distance for bandit sentry static
3 Days Ago
fixed specular values on oilrig leg baked lod mat
3 Days Ago
S2P all floating cities, to fix a missing material
3 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
3 Days Ago
Fixing small back pack LODs having incorrect skinning
3 Days Ago
merge from main
3 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
3 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility