reporust_rebootcancel

130,468 Commits over 4,140 Days - 1.31cph!

2 Days Ago
main -> gunshot_network_range_Improvements
2 Days Ago
rename graphics.vclouds to graphics.volumetric_clouds
2 Days Ago
syncvar_load_fix_2 -> main
2 Days Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
2 Days Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
2 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
2 Days Ago
merge from deep_sea/portals -> deep_sea
2 Days Ago
Removed the chair model from beanbag prefabs Increase max mount distance
2 Days Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
2 Days Ago
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2 Days Ago
set pose to loop
2 Days Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
2 Days Ago
syncvar_loading_fix -> main
2 Days Ago
Spas12 weapon anim updates
2 Days Ago
Merge from /indirect_instancing
2 Days Ago
Rebase on /main
2 Days Ago
Remove unused compute shader from indirect instancing
2 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
2 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
2 Days Ago
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2 Days Ago
merge /main/glass_fix_resourcerefs to main
2 Days Ago
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2 Days Ago
Stop syncvar autoload only running on the client
2 Days Ago
update from main
2 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
2 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
2 Days Ago
added updated icons for fairy lights and string bulb lights
2 Days Ago
merge from ui_mipmaps_fixes
2 Days Ago
Tagged more UI assets to use the UI mip map group
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Small y offset on the bulb string light point lights
2 Days Ago
Add info to partial paths
2 Days Ago
viewmodel chainsword update animation edits
2 Days Ago
Enabled pickup on bulb string lights
2 Days Ago
Tweaked spotlight yaw range
2 Days Ago
Removed collider from mannequin corpse
2 Days Ago
Merge Indirect Instancing
2 Days Ago
update with latest assets
2 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
2 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
2 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
2 Days Ago
Changed chandelier protection
2 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
2 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
2 Days Ago
Merge from indirect_instancing (quick build smoke test)
2 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
2 Days Ago
Added farm sign to farm kiosk