201,778 Commits over 4,171 Days - 2.02cph!

bot
8 Years Ago
Automated Linux Build #633
8 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
bot
8 Years Ago
Automated Linux DS Build #633
bot
8 Years Ago
Automated Windows Build #633
bot
8 Years Ago
Automated OSX Build #633
8 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
8 Years Ago
wip
8 Years Ago
Spawnlist UI
8 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
8 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
8 Years Ago
YAMFM
8 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
8 Years Ago
Bunker rooms - polishing - removing/moving floating objects
8 Years Ago
map editor prep work
8 Years Ago
more
8 Years Ago
fixed up hex blocks, lodded all pavement sections
8 Years Ago
8 Years Ago
Airfield underground loot spawns / doors / door barricades setup
bot
8 Years Ago
Automated Linux Build #634
bot
8 Years Ago
Automated Linux DS Build #634
bot
8 Years Ago
Automated Windows Build #634
bot
8 Years Ago
Automated OSX Build #634
8 Years Ago
Added surfing
8 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.
8 Years Ago
Split into 3 scenes
8 Years Ago
map editor basic terrain functionality
8 Years Ago
Waterpipe shotgun world model re-creation
8 Years Ago
hooked up all bed spawning stuff. Needs testing.
8 Years Ago
merge with bed spawn
8 Years Ago
Mouse look restrict
8 Years Ago
Working on rewriting FixedArray into PooledList.
8 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
8 Years Ago
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
8 Years Ago
Attempted fix for bad saved data schemas causing errors. Building persistence improvements.
8 Years Ago
possible fix for respawn bug.
8 Years Ago
Effect detach tweak
8 Years Ago
Manifest
8 Years Ago
Another spawn fix.
8 Years Ago
wip
8 Years Ago
Replaced the old bed
8 Years Ago
Merge from decor branch
8 Years Ago
Merge from decor branch
8 Years Ago
GameManager.GetLastSaveName never returns null UnitVIew NRE catch
8 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
8 Years Ago
more map editor work
8 Years Ago
Refactored Fixed Array and renamed it to PooledList. Replaced usage of Fixed Array creation with the new more convenient PooledListUtil creation methods. In some places we now use List instead of FixedArray/PooledList.
8 Years Ago
more
8 Years Ago
8 Years Ago
Removed IEnumerable from PooledList, because it was encourraging bad usage ( gc'ing foreach usage ). Also added GetActiveRange() to PooledList, that returns the range from 0 to Count in the internal list, for usage with AddRange externally. Removed unused functions from PooledList. It was doing too much weird shit that wasn't being used anyway. Let's keep this class more focused now.
8 Years Ago
Merged from main.