200,007 Commits over 4,140 Days - 2.01cph!
Clamp NPC walk animation speed (effect spamming fix)
trying out some command black recursive shit
tweak WIP ui player panel/turn banner
fixed turn banner color, tweak tile team colour
Missions get removed when the player accepts them
Some camera & env settings
Turrets now raycast to check they can see their targets
Fixed the last mission not disappearing from the mission list
Initially spawn NPCs without staggering them. Prevents long-running choppiness at server start.
Hysteresis for the nav arrow
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
Time remaining moved from being per-task to per-mission. Plus some other mission work.
Add `long` support to RPCs
Reduce nav arrow min vis time
Melee weapon impact polish
Mix tweaks
Misc sound polish
Silenced TrackIR error when DLL was not found even though it exists in the registry
Fixed item info showing up as null when destroying world items due to invalid position
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Merge from decal_instancing
Get developer list from manifest
Only report exceptions from official servers again
Exception reporting filtering
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Cable editor, pre-wired stuff
Cable editor, pre-wired stuff
Game, board, teams, tiles and units all now have a new Entity base class which has the id and tags
Fixed recticle states, cable creation merged to Cable