200,008 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Fixed recticle states, cable creation merged to Cable
8 Years Ago
Fixed recticle states, cable creation merged to Cable
8 Years Ago
reworked UnitManager into EntityManager, updated all refs
8 Years Ago
renames
8 Years Ago
IK on humans made shadows appear around the humans feet
8 Years Ago
entity init / protobuf wip (squad editor broken)
8 Years Ago
ground meshes launchsite scene update
8 Years Ago
fixed squad editor with new EntityManager
8 Years Ago
separate material for rocket_decals without decal functionality
8 Years Ago
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
8 Years Ago
cleaned up a little
8 Years Ago
CmdSetTag now looks up entities properly. Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
8 Years Ago
more UI tweak, added turn indicator glow
8 Years Ago
Tweaked fire particle materials, including flame thrower
8 Years Ago
Rocket factory silo
8 Years Ago
more entity serialisation wip
8 Years Ago
Added basic FSM AI Cleanup
8 Years Ago
Added basic FSM AI Cleanup
8 Years Ago
Removing fucked component reference from server.prefab
8 Years Ago
Basic animations now work with movement. Turrets detect if they can actualy see an enemy before they shoot (still a bit fucked up with a weird delay). Added object into the world that can be moved about to use as cover.
8 Years Ago
Updated gmpublish.exe to ISteamUGC
8 Years Ago
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8 Years Ago
More AI stuff
8 Years Ago
More AI stuff
8 Years Ago
more turn indicator glow
8 Years Ago
8 Years Ago
added teleporter image to reference folder
8 Years Ago
More AI stuff
8 Years Ago
More AI stuff
8 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
8 Years Ago
Various
8 Years Ago
Various
8 Years Ago
Fixes
8 Years Ago
Fixes
8 Years Ago
Steam Items http://bit.ly/2rb5pWE
8 Years Ago
Active mission UI work
8 Years Ago
More payphones, less mailboxes. Made them 50/50.
8 Years Ago
Fix for an extra gameinstance being created in practice/test local game
8 Years Ago
Mission regen changes for payphones
8 Years Ago
Clear scheduled mission events when the objects are destroyed. Stops mission ends firing for discarded missions.
8 Years Ago
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
8 Years Ago
desert area wip
8 Years Ago
fixed Team base entity tags being cleared immediately after they're set.....
8 Years Ago
Fixed event expired issue
8 Years Ago
Objects now have weight when you move them, so you cant just smash everything out the way lol
8 Years Ago
Payphones have a light
8 Years Ago
Got menu buttons working and added mission info button
8 Years Ago
8 Years Ago
8 Years Ago