200,001 Commits over 4,140 Days - 2.01cph!
control mission now uses board tags not game tags, added SetBoardTag match action
Launch_site scene update, dressing sciency side
TileTopper SO with ApplyToTile and RemvoeFromTile functions
test model
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
rethrow caught exceptions so we actually fail properly
map editor tile topper mode wip
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
Checked the instancing checkbox on some decals that didn't have it set
Navmesh and ai now working. Got gravity beam working now about 80% proprly still shit n fucked tho.
TileView tag change/model wip stuff
more (dm7 map saved with the TilTopper data too. If map fucks at some point, it's this commit)
Re-enabled far splat uvmix on highest shader quality level (600)
wip capture individual location points
Fixed grass shader compilation
Launchsite warehouse rework progress
Launch site warehouse progress
Enemy navmesh ai now face the right way lol.
Fixed recurrent shader compilation warning
fixed bow / crossbow worldmodel culling preventing them from animating
bit of clean up of old shit
Arrow scale tweaks. Highlighting for current mission task.
Minor nav arrow rules edit
Various tweaks and more desert stuff.
Different UI for emergency calls. Doesn't do anything yet.
Emergency calls summon the cops
Some delivery mission stuff