199,233 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Building decay info on the debug panel Debug panel icon support
8 Years Ago
launch_site scene2prefab
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Fixed TribeSpawner.OnValidate not properly supporting multiple buildings of the same prefab due to name in hierarchy not matching that in the data lookup
8 Years Ago
Fixed campfire missing upgrade mapping/data
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
Navmesh grid running new terrain navmesh.
8 Years Ago
Keeping up to date with main
8 Years Ago
Adjusted building decay formula, exposed global durability multiplier in game config
8 Years Ago
updated building shader to be a bit more organised
8 Years Ago
refactored Session.StartNew to consolidate it with StartNewFromExisting Zone component can optionally define a default game mode for playing the scene in editor
8 Years Ago
Fixed warehouse exit in LS
8 Years Ago
bin models/Prefab/Textures
8 Years Ago
Campfire interaction positions
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
Tweak
8 Years Ago
building in rooftops, created lift entrance, created backs to buildings
8 Years Ago
EAC update (Linux fix)
8 Years Ago
IsCarryingRequiredTool checks that we have a a free hand No longer clear desires when issuing move commands
8 Years Ago
OverviewMap lerps scattering density Reduced map camera edge scroll speed
8 Years Ago
Desires Widget no longer deactivates after a timeout Increased AI tick rate to 20 game seconds (was 10)
8 Years Ago
Removed old animator trigger from desires widget
8 Years Ago
Fixed Ambient Temperature Is Cold curve being the wrong way round
8 Years Ago
Various building AI tweaks
8 Years Ago
InteractionPosition.OnTriggerExit tweak SmartObject.GetNearestUnoccupiedInteractionPosition will return the IP that the unit is blocking, if possible
8 Years Ago
Added "Near Building or Immovable" Or Condition used in Human/Building/Process Item For Building GP
8 Years Ago
DebugPanel_Navigation shows blocked IP as object field
8 Years Ago
Overview map lerp fix
8 Years Ago
Fixed bad event invoking causing bad bookkeeping of interaction position counts
8 Years Ago
Minor culling changes
8 Years Ago
Yet another merge from main
8 Years Ago
Adopt async terrain mesh generation for navmesh grid.
8 Years Ago
Fixed compilation error in rust/speedtree shaders
8 Years Ago
Added UI blur
8 Years Ago
Thiccccccc trees.
8 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
8 Years Ago
people will now gather more than one stick at a time to add to the fire
8 Years Ago
Multi-stick gathering for fire WIP
8 Years Ago
Shuffling things around
8 Years Ago
AI avoiding locations they're afraid of
8 Years Ago
Might have fixed weather widget lerping in form the top of the screen
8 Years Ago
Added all of the modes ever to DistanceConsideration
8 Years Ago
Somewhat unrelated work, resetting nav area costs correctly.
8 Years Ago
Reader / Writer test.
8 Years Ago
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8 Years Ago
People should now correctly gather firewood in an appropriate manner
8 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
8 Years Ago
broken window WIP
8 Years Ago
Merge AI updates