199,236 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
8 Years Ago
broken window WIP
8 Years Ago
Merge AI updates
8 Years Ago
Fix client issue
8 Years Ago
Trying out a change to ItemActionDesire that stores a UseTarget A keep desire that has a UseTarget will report that the item is still required rather than clearing when the behaviour changes, this solves the firewood collection issue
8 Years Ago
latest art
8 Years Ago
Starting some Diplomacy enhancements: -Added a new DiplomaticEvent asset type -Diplomacy component now keeps track of these events -Component uses these events to determine relationship level and then hostility level -Exposed an optional diplomatic event to the Attack component that applies an Attacked event when attacking a member of another tribe (this will probably be replaced with an Activity/Trigger in future)
8 Years Ago
cobalt office posters WIP
8 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
8 Years Ago
posters scaling, dressing launch_site scene2prefab
8 Years Ago
keep desire fulfillment when completing a behaviour
8 Years Ago
renders back facing as black to give solid look to decayed objects
8 Years Ago
mat tweaks
8 Years Ago
Keep Desire fulfillment if behaviour targetting the use target breaks
8 Years Ago
Navmesh stuff
8 Years Ago
Merge from Keep Item Rework
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
Fixed UseTarget not being nulled in InternalReset
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Code generator finds and resolves a dictionary of supported types
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Default quality setting
8 Years Ago
Use GameObjectRef for nested navmesh for monuments.
8 Years Ago
Added workshop truck prefab
8 Years Ago
Typewriter
8 Years Ago
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController Added UnitIsSelected condition, added to idle module PlayerController command cooldown system WIP
8 Years Ago
Player controller command cooldown ends early if unit gets attack
8 Years Ago
Removed IsSelected condition from idle module
8 Years Ago
Player controller command cooldown only on movement commands
8 Years Ago
Various
8 Years Ago
Code generator now produces almost all the output needed.
8 Years Ago
More item description fixes and updates
8 Years Ago
snow rock materials were missing specmap following changes to terrain splats
8 Years Ago
fixing the sewers terrain trigger issue
8 Years Ago
Cleaning up output errors
8 Years Ago
resource deposit work
8 Years Ago
Can Hold Item now checks blocked attachment points
8 Years Ago
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
8 Years Ago
scene2prefab monuments
8 Years Ago
fixing a terrain blend material
8 Years Ago
creating railways stairs and building collision
8 Years Ago
Added camp POI Added support POI icon color from entity/group hostility Refactored some UI colors stuff
8 Years Ago
More POI support (optionally use entity name as label)
8 Years Ago
Desk, computer cabinet, desk texture tweaks
8 Years Ago
More post-dx9 occlusion culling changes and cleanup
8 Years Ago
Tweaked fake reflection shadowing
8 Years Ago
Temporary fix survey charge server compile error
8 Years Ago
compile fix
8 Years Ago
Some camera cleanup, direct unit movement control disabled in certain modes
8 Years Ago
Camera bits