199,208 Commits over 4,140 Days - 2.00cph!
removed double sided as couldnt make shadows work with clipping point
Made a DiplomacyFriendlinessConsideration that scores a relationship from 0-1
Added the consideration to Sleep in Building and Find Shelter in Building so units will be less likely to sleep somewhere not owned by them if the relationship is bad
Player controlled diplomacy now mirrors any relationships that other components have (this might change, still pondering)
Made tocenter debug log unity editor only.
Removed spawnable component from radtown ores
Removed another pointless component from the radtown stone ore
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
Updated some spawn population parameters, increased junkpile spawn attempts
updated export script to work with blender 2.79
Fixed buffer readback alignment issue in d3d11 and glcore
Updated native renderer module for windows
Subtracting my earlier subtraction
Updated renderer native library (Linux & OSX)
reset achievement hud on server connect
Reset game tips on connect
Removed OnStatsRefreshed debug info
Refactored away the AttachmentPointGroup other occupied points array, allows for editing data at runtime
Reverted AttachmentPointGroup cache array removal, but re-create array on demand in the editor if the size differs from the enum flags length (ew)
Fixed map showing when playing demo
Fixed skin errors when playing demo
Improved LOD distances in rocket factory interiors.
Tidying the generation project up a lot
Various PlayerController cleanup, fixed a couple of issues causing duplicated or bogus commands
UnitViewUtility creates _world prefab from clothing objects
KnowledgeOverlayLabel cleanup
Added workshop canvas / mode
put world items in human fbx
Code generator now takes a .dll as input.