142,961 Commits over 4,383 Days - 1.36cph!

1 Year Ago
Fix: Add "vine" to texture streaming exclude patterns.
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
update variants number
1 Year Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
1 Year Ago
merge from main
1 Year Ago
progress backup on the trawler greybox
1 Year Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
1 Year Ago
Possible AutoTurret.AimOffset NRE fix
1 Year Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
1 Year Ago
Fixed a list leaking from pool while vine swinging
1 Year Ago
Fixed shark attacks not making any noise if the show blood option is set to false
1 Year Ago
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1 Year Ago
main ➡️ syncvars
1 Year Ago
fixed unlocking of jungle pack, updated store icons
1 Year Ago
jungle bamboo kit lods remade
1 Year Ago
minor cleanups Minor cleanups More minor cleanups
1 Year Ago
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1 Year Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
1 Year Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
1 Year Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
1 Year Ago
merge from jungle_update (fixes optimizations)
1 Year Ago
Kapok AO shadow proxy
1 Year Ago
Hura crepitans billboard tweaks to make pop-in less obvious
1 Year Ago
Fix texture streaming exclude pattern for keypad lock shock effect
1 Year Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
1 Year Ago
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1 Year Ago
fix jungle ambience playing offshore for real this time
1 Year Ago
Remove leather gloves from Techtreet0
1 Year Ago
boomerang_demo_timing_fix -> main
1 Year Ago
More accurate results in demo than before
1 Year Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
1 Year Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
1 Year Ago
Merge from snake_ping_fix
1 Year Ago
Fix NRE relating to ping leeway for console spawned players
1 Year Ago
Sky/Cloud improvements at twilight.
1 Year Ago
Ground foliage geometry optimization
1 Year Ago
Setup more reliable found collider check
1 Year Ago
More work on schizolobium variants A and B
1 Year Ago
station blockout update
1 Year Ago
missing files
1 Year Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
1 Year Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
1 Year Ago
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1 Year Ago
Added item, very initial prefab setup.
1 Year Ago
Filter out road meshes when spawning the Travelling Vendor
1 Year Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)