142,961 Commits over 4,383 Days - 1.36cph!

1 Year Ago
Merge from light_cull_occludee_fix
1 Year Ago
fix jungle barrels anim and phrases
1 Year Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
1 Year Ago
merge from jungle_update
1 Year Ago
updated store preview turntables
1 Year Ago
Fix build error
1 Year Ago
Ensure no left over vine instances are left in the work queue when pooling
1 Year Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
1 Year Ago
Merge from tiger_death_nre_fix (again)
1 Year Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
1 Year Ago
Added placeholder viewmodels
1 Year Ago
update store icon
1 Year Ago
Merge from tiger_death_nre_fix
1 Year Ago
Fix NRE on tiger death
1 Year Ago
Merge from snake_death_cleanup
1 Year Ago
Additional snake death cleanup.
1 Year Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
1 Year Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
1 Year Ago
merge from jungle_dlc
1 Year Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
1 Year Ago
merge from jungle_update
1 Year Ago
S2P jungle ruins
1 Year Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
1 Year Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
1 Year Ago
Reduced more texture resolutions to improve zigg perf
1 Year Ago
Reduced concrete walkway LOD distances further
1 Year Ago
Fix for first person artefacting on cocoknight gloves
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values
1 Year Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
1 Year Ago
set wicker and bamboo barrels to craftable
1 Year Ago
▊▇█▆▅▌ ▊▅▊▅█ ▋▉▆▇ █▌ ▅▅▇▉ ▋ ▋▅▍▆▇▅▅▋ ▇▌▉▅ ▇ ▋▌▇▍▆█ ▅▋▄ ▌ ▆▌▅▉▉▌▌▄▆▋ ▍▉ ▆▇▍ ▉▉▍▌ ▋▉▅▇
1 Year Ago
set v vineswing anims to anim compression off for improved fidelity
1 Year Ago
update names and turntables
1 Year Ago
Reduced more texture sizes to help perf in jungle monuments
1 Year Ago
removed temple from jungle building skin ui description
1 Year Ago
Reduced ao, ms texture resolution on some jungle props
1 Year Ago
Reduced LOD distances of concrete walkways inside Zigg
1 Year Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
1 Year Ago
merge from jungle_update 120425 so lewis can sort building skin store page
1 Year Ago
store icon
1 Year Ago
jungle building skin
1 Year Ago
▅ ▇▊▅▇▍▍▄▊▆ ▋▍▄▋▉ █▋▆ █▄▇ ▌▋▋▉▋ ▋▆▉█▉▉▍▉▄▊▍ ▍▌▊▄█ ▍▇▅▅ ▋▋▆▇ ▄▄▉▇▌▇ ▊▍ ▉▉▅▊▉▆▋ ▅▄█ ▋▌▉ ▋█▌ ▄▌▌▇▉█▄▍▄▅▇ █▍▉ ▊▊▄▄ █▆█▇▍ ▋▉▄▄▆▄▇▌▇▊▋
1 Year Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
1 Year Ago
merge from jungle_dlc_storage_adapters
1 Year Ago
Additional Mesh tweaks mop and bucket
1 Year Ago
merge from Jungle_rifle_token
1 Year Ago
merge from single_wall_shelves_researchable