194,324 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Flags
2 Months Ago
Fixed inaccurate sprinkler radius
2 Months Ago
Added toggleAlwaysOnRadius command
2 Months Ago
Fixed volume guide being slightly offset towards the player
2 Months Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
2 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
2 Months Ago
Volume guide now disables properly when turning off
2 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
2 Months Ago
Further heater zone placement refinements
2 Months Ago
edited crocodile sprint and swim attack anims
2 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
2 Months Ago
Updating reload animation with correct dart movement
2 Months Ago
Corrected some incorrect heater growable sizes
2 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
2 Months Ago
Ensure sphere prefab loads into memory correctly
2 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
2 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
2 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
2 Months Ago
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2 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
2 Months Ago
Fixes. Support for turning off.
2 Months Ago
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2 Months Ago
merge from rw_2
2 Months Ago
bundle fixes
2 Months Ago
Refactor
2 Months Ago
Merge from spatially_aware_env_volume_fixes
2 Months Ago
Added a convar for disabling spatially aware environment volumes
2 Months Ago
Candle support.
2 Months Ago
Test save
2 Months Ago
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2 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
2 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
2 Months Ago
compile fixes etc
2 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
2 Months Ago
merge from ase-camdepth-fix
2 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
2 Months Ago
bee_compile_errors -> main
2 Months Ago
Beehive compile errors
2 Months Ago
Setup volume prefab support
2 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from main
2 Months Ago
More polish fixes on big zigg
2 Months Ago
merge from mjungle_ruins for gantry kit
2 Months Ago
bee_ux_improvements -> main
2 Months Ago
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2 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
2 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab