143,265 Commits over 4,383 Days - 1.36cph!

Today
▇ ▅█▍▍█ ▊▉▍▅ ▉▅▊▍▅▆▇▅▇▍▌▆▆▌▊▇▍▇▉▊▉▋
Today
▌ ▌ ▋▋▉▉▅ ▄▌▋▌▇▍ ██ ▊▌▉ ▆▉▊▄▅▉▉▊▄▋▆▌▅██▉▋█▅▊▆ █▉█▄▅▌▄▆ ▄▊▉ ▊▉▉▋ ▌▌▋▆▅▌ ██▋▄ ▊▇▍ ▇▊▄█ ▆▆▌▄ ▆▄▍ ▊▉█ ▄▄▋ ▆▉▍▋▋▍
Today
missing .mat
Today
merge from deepsea_loot_balance
Today
Compile fixes
Today
Added simulate button to LootFill component
Today
Nerfed deep sea PT boat loot
Today
merge from main
Today
low fences colliders
Today
merge from main
Today
merge from main
Today
▍▆█▊▍▍ ▊▉▉▋ ▌▉▌▉▅▋▍▋▋▆▅▇▍▍▋█▋▍▄▉▅█▌▅▅▉█▋▄▊▍▅▅
Today
▇▍▋█▉▄ ▅▄▇▇ ▅▋▅▄█▅█▅▋▌▄▅▋▉▊▌▌▇▋▋▋▆█▄▌▉▊▄
Today
▌▊▄▆▄▅ ▋▉▆▄ ▇▍█▉▋▉▄█▋█▌▌▉▆▉▅▄▊█▍▇▍
Today
▇▇▇▄▊▇ ▆▄▅▊ ▊▅▌▍▄▍▊▌▊▄▋▊█▌█▉▅▄▆▅▄▊▊▄▅█
Today
▌▄▊▌▅█ ▌▉▄▆ ▍█▅█▇▆▆▆▊▊▊▇▆▉▇▌▆█▍▇▊█▆
Today
▇▋▍▊▊▉ █▄▌▍ ▅▊█▍▊▊▌▊▊▆█▅▄▅▆▆█▌▊▉▆▅▌
Today
▋▉▆█▆▊ ▍▉▋▉ █▌▋█▍▄▇▄▉▌▇▍
Today
▆▆▉▅▋▌ ▉▄▊▅ ▊▄▄▍▆█▍▇▉▉▆▊▋█▄▍▋▉▅▌▉▊▄▍▋
Today
▋▍▌▍▇▍ ▄▉▉ ▌▍ ▆▇▇ ▉▋▉▋▉ ▅▄█ ▉▅ ▍▇▌▍ ▌▄▅▇▊▍ ▇▆▌▆▊▅▌ ▍▉ ▅ ▊▆▄▊▄ ▍█▇▍▆█▇▇▋▄▄▄ ▄▋█ ▊▉▊█▄▇ ▍▆▅█ ▆▅ ▌ ██▊ ▆▆▍▌▊ ▋█▇█ ▄ ▌▄▅▊▄▋ ▆▅ █▄▉▊ ▉▊▄▅▆ ▉▍▆█▍ ▇█▋ ▌▅▌▌▌▅ ▆▍▍█
Today
merge from Quickfire_FloatingCityVendor
Today
▊▇█▉█▅▅▉ ▆▄ █▋▍▇▅▉ ▋▉█▇▌ ▍▆ █▋▄▅▋▆ ██▌▌ ▌▊▅▅▌▇▍ ▇▇█▌▉▉▇▉▌
Today
▅▄▋▇▍▇ ▋ ▄▅▋ ▋▍▇▌█▍ ▆▍█ ▍▊▊▄▄▊▇▆▅▄▊ ▄▉█ ▌▇▅▇▆▅█ ▉▄▌▋ ▄▊ ▄ ▉▋▉▅ ▄▋▊▌█▍ ▋▋ ▉ ▄▉▄█▊▅▉█ ▉▇▉▄▋▄█▊▌▆▄▄▇▋▇█ ▉▄▌▌▄ ▌▅▊█▉▇▍▄▇ ▅ ▌▄▉▄▇▍▄▆▋▅▆ ▊ ▊▋▋▆▇▅▊▍▊▇▋█ ▊▆▍▉▆▊█▉ █▅▅▍▋ ▊▄██ ▌▅▊ ▌▅ █▌▋▆ ▄ ▋██▉▉▇▅ ▇▅▄█ ▄▄▋▊▆▉ ▊▋▉▊▅▅█▌▆▅▊▉▌▅▌▍▉▋▅▄▊▉ ▉▊▇▍ █▍▋▄ ▍▅▍▌ ▆▍▋▇▉▆▍▋▇▆▉ ▌▆ ▌ ▊▄█▍█▆▌▄ ▆▍▇▆ ▋█▄▅ ▆█▉ ▍▌▌▆ ▆ ▅▌▄ ▍▅▇▄█▊▉▆ ▋ ▉▍▊▋▄▅ ▋▌ ▄▇██▋▅ ▍▄▆▇▄▌▌▆ ▌▊ ▅▍▍▌▌▌▊▆▅ ▆▊ ▆▋▌▍▋▄▇▅▌▇▊ ▆ ▍█▄▆▆██▍ ▇▅▄▊▄▆▍ ▍▅▊▆ ▆█▉▊▇▇█ ▆▌█▄▍ ▆▉▋▍█▌ ▊▇ ▋▋▇▇▅▊▆▌▉ ▄▇▄▅ ▅▇ ▋█▋▋▌▌
Added another female/light player seed
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
Today
▄▌▄█▅▌ ▍▄▊ ▆▌▌▉▋▊█ ▊█▇█ ▅▊ ▇ ▊▆▌▌▊▍ █▉ ▉▌▋▍▍▄██▅█▍▉▇▍▄▊▉▇▄▊▆▌▋▄▇ █▇ ▆▇ ▍▆▅▆▊ ▆▄▌▌▋█ ▅▍▅ ▍▆▅▄ ▋▅ ▅▇▇ ▌▋▇▊▄▋
Yesterday
project_generation_proto_files -> main
Yesterday
▉▍▍▌▌▅▉▉ ▆▅▉██▅▉▉▇▉▆ ▆▋▍▌▊▍ ▌▆ ▋▄▄ █ ▋▉▊▌▌▉█▍ █▅▅ ▌▍▇█▊█▄▊▇▌▊▅█ ▉▅▆▍▍▍▋ █▆▊▌▌▌ ▇▋ ▄▌▊▌▄▊▅▌▆█▆ ▌▋█▋▊ ▄█▆▇▊▆ ▉▄ ▉▇▊▉▇ ▉▉▌ ▅▆▊ █▆▌▄ ▋█▆▄ █▋▅▄▄▉▄▋ █▉▍▄▋▇▊ ▇▋ ▍▉▉ ▋▍▇▊█▋
Yesterday
merge from mainmenu_bits
Yesterday
image changes
Yesterday
Store cart blur
Yesterday
include proto files in project generation extensions so you can search for proto files in rider
Yesterday
Fixed steam DLC page using the wrong media for backgrounds
Yesterday
Tweaked friend list background blur
Yesterday
Restored DLC store tiles description texts
Yesterday
Fixed steam inventory tab scrollbar
Yesterday
Item type on steam inventory button now using the same font/styling as item type on store tiles
Yesterday
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
Yesterday
▋▋▆▉▌▉ ▊▄▍▄ █▍▍█
Yesterday
Fixed some spraycan regressions when reskinning redirect items
Yesterday
Removed LOD components from skull trophies text
Yesterday
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
Yesterday
Cleaned up quit modal Updated generic popup blur to use the new one
Yesterday
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Yesterday
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Yesterday
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Yesterday
merge from storepage_crypt
Yesterday
Crypt store page media
Yesterday
Fix prediction errors with finger poser & duplicator Fix more prediction errors * Bugbait right click Include missing SLAM sounds as fallbacks Fixed light origin on base view models * Fixes the view models going just black when crouching or hugging a wall Apply ragdoll light origin change to player death ragdolls Fixed studiomdl crashes with .smd files accessing OOB bones * Apparently SMG1 view model sources are corrupted and crash studioMDL * This happens when .smd file tries to apply animation to a bone that is out of bounds Minor studiomdl cleanups
Yesterday
Fix prediction errors with finger poser & duplicator Fix more prediction errors * Bugbait right click Include missing SLAM sounds as fallbacks Fixed light origin on base view models * Fixes the view models going just black when crouching or hugging a wall Apply ragdoll light origin change to player death ragdolls Fixed studiomdl crashes with .smd files accessing OOB bones * Apparently SMG1 view model sources are corrupted and crash studioMDL * This happens when .smd file tries to apply animation to a bone that is out of bounds Minor studiomdl cleanups