142,846 Commits over 4,383 Days - 1.36cph!

Yesterday
RRP: Add some DOTS support to Lit vertex shader
Yesterday
Fix DontDestroyOnLoad scene including all the objects in other scenes instead of all the objects not in other scenes
Yesterday
Yesterday
Send daily rent to client in apartment room entity Link apartment upkeep terminal -> apartment room on client
Yesterday
Switch loot panel for apartment upkeep terminal to new one
Yesterday
Add support for the TC loot panel to show the upkeep for the apartment rooms - use the apartment room to get the daily scrap rent
Yesterday
set electric furnace emissive HDR intensity to 1, and adjusted emissive texture to compensate
Yesterday
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
Yesterday
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
Yesterday
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
Yesterday
adjusted bed blankets and tweaked texture
Yesterday
prototype upgrade texture update
Yesterday
Clean up InstanceCreationInfo.material
Yesterday
Set debug labels for indirect instancing buffers
Yesterday
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
Yesterday
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
Yesterday
Charity Plushie 03 setup
Yesterday
Remove unintended antivehicle damage scaling
Yesterday
Reapply small oilrig changes
Yesterday
Fixed ghost ship loot spawning unparented and on top of each other
Yesterday
Remove now empty entry in KillAllAnimals mission objective asset
Yesterday
deployable_snapping_fix_2 -> main
Yesterday
Fix another reference to the old wolf in the trophy data
Yesterday
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
Yesterday
Cleanup
Yesterday
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
Yesterday
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Yesterday
Yesterday
Minor lens flare tweaks.
Yesterday
update apartment_complex_monument/prototype
Yesterday
Update manifest
Yesterday
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Yesterday
merge from main -> apartment_complex_monument
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Reapply the increased building blocked + added safezone from the merge
Yesterday
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fix potential NRE when starting debug camera
Yesterday
merge from main
Yesterday
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Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Make ragdolls respect setlightingorigin input again Double bone cache limit
Yesterday
Take scrap from the apartment every 30m for rent payment
Yesterday
Remove TC prefab from medium apartment
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from automated_testing