144,223 Commits over 4,413 Days - 1.36cph!

Yesterday
Try forcing max reliable payload size for P2P addresses
Yesterday
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Yesterday
merge from main
Yesterday
blowpipe charm position changes
Yesterday
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
Yesterday
Lighting progress
Yesterday
More WIP changes
Yesterday
Another attempt at a fix
Yesterday
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
Yesterday
Updated door animaiton and animator scale to be -0.5 on close again
Yesterday
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
Yesterday
Lighting progress
Yesterday
Fixing floating screws for industrial door mesh
Yesterday
industrial garage door - fixed vehicle phys box missing reference to removed from client
Yesterday
Wire tool tests
Yesterday
Add apartment bed entity to medium apartment
Yesterday
Create apartment bed entity
Yesterday
remove passthrough from twitch rivals computer desk
Yesterday
Add single locker entity to small apartment
Yesterday
Make variant of locker loot panel for the single locker
Yesterday
Adjust door chainlink colliders to overlap like they do on original garage door
Yesterday
Add single width locker entity for the small apartment
Yesterday
update apartment_complex_monument/prototype
Yesterday
Setup various things on the door prefab for the new skinned mesh renderer
Yesterday
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
Yesterday
Adding industrial torch work model fbx
Yesterday
set attachment anchor on C4 HeldEntity prefab
Yesterday
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Yesterday
apartment fridge
Yesterday
Adding industrial torch rig
Yesterday
Populated wearable replacements on movember moustache
Yesterday
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
2 Days Ago
Merge from main
2 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
2 Days Ago
subtract pickup changes
2 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Days Ago
Try to fix Linux ProjGen error
2 Days Ago
Fix playable NREs when a player dies on mortars
2 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
2 Days Ago
anim updates to new 00 sweep and attack animations
2 Days Ago
Merge from subtract_new_navmesh
2 Days Ago
Merge from main
2 Days Ago
Fixed wire isolation not working on player boats
2 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
2 Days Ago
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2 Days Ago
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2 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
2 Days Ago
Restored chippy arcade assets filtering mode
2 Days Ago
merge from workbench_upgrades
2 Days Ago
wb2 fix for the fix