128,602 Commits over 4,201 Days - 1.28cph!

Yesterday
merge from hmlmg_improvements
Yesterday
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
Yesterday
merge from naval_update
Yesterday
Codegen
Yesterday
Merge from naval_update
Yesterday
Fishing villages S2P
Yesterday
merge from deep_sea
Yesterday
merge from main
Yesterday
Merge from naval_update, keeping destination floating_city2.prefab
Yesterday
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Yesterday
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
Yesterday
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
Yesterday
Merge from parent
Yesterday
fixed blockers around FC2 bridge (for good this time)
Yesterday
Unsaved terrain prefab id's
Yesterday
Finally fixed snow material showing on deep sea island (for real this time, promise)
Yesterday
Merge from parent
Yesterday
Some missing topo.
Yesterday
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Yesterday
Beach tweaks.
Yesterday
Move tutorial islands further away from deep sea (only cover half of the map edge)
Yesterday
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
Yesterday
Fixed constant NRE's and profiler errors in WaterCamera
Yesterday
Merge from island_scenes
Yesterday
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
Yesterday
Merge from parent
Yesterday
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
Yesterday
Merge from floating_cities
Yesterday
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
Yesterday
Merge from main
Yesterday
Merge from boomerang_animfix
Yesterday
Update icon of boat stairs block
Yesterday
Don't spawn tutorial islands in the deep sea
Yesterday
Merge from main
2 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
3 Days Ago
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4 Days Ago
Merge from steam_timeline
4 Days Ago
merge from qol_dump_improvements -> main
4 Days Ago
Potential fix for DontDestroyInScene having too many objects
4 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
4 Days Ago
adding small engine gibs / updating prefab
4 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
4 Days Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
4 Days Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
4 Days Ago
Splatting progress
4 Days Ago
merge from fishing_village_collider_fix_fix
4 Days Ago
Reapplied 132483. S2P
4 Days Ago
Let's try randomizing client port if not overwritten by client Map icons for new TF2 maps Fix some BSP files not loading due to recent changes team_control_point (TF2) placeholder entity Pull Request: Minor optimizations for PlayerSelectSpawn Player:GetPunchAngle errors with lua_strict 1 (deprecation warning)
4 Days Ago
merge from workshop_filedialog_title -> main