139,625 Commits over 4,352 Days - 1.34cph!

3 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
3 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
3 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
3 Days Ago
Merge from viewmodel_early_disable_fix
3 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
3 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
3 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
3 Days Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
3 Days Ago
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3 Days Ago
Updated eyetransform in rustplayer.fbx
3 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
3 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
3 Days Ago
restore
3 Days Ago
merge from main
3 Days Ago
Updated server side ragdoll bone pos data
3 Days Ago
Apartment complex b file cleanup
3 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
3 Days Ago
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3 Days Ago
updated faberge egg H - added full rig - animated excavator
3 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
3 Days Ago
Add todo comments
3 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
3 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
3 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
3 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
4 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
4 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
4 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
4 Days Ago
Apartment complex b more damage progress
4 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
4 Days Ago
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4 Days Ago
Arctic hazmat skin pass
4 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
4 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
4 Days Ago
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4 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
4 Days Ago
Fix incorrect material in jacket (male and female)
4 Days Ago
Kitchen kit meshes and prefab update. Added WIP materials.
4 Days Ago
Merge from main
4 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
4 Days Ago
Merge from turret_paintball_fixes
4 Days Ago
Code review fixes
4 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
4 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
4 Days Ago
Merge from main
4 Days Ago
Scene stuff for Hannah
4 Days Ago
Merge from viewmodel_early_disable_fix
4 Days Ago
edited RHIB ik steering wheel hand positions in its prefab