142,676 Commits over 4,383 Days - 1.36cph!

2 Hours Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
3 Hours Ago
Fixed passed/failed filter text width
3 Hours Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
3 Hours Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
3 Hours Ago
Merge from viewmodel_early_disable_fix
3 Hours Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
3 Hours Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
3 Hours Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
3 Hours Ago
vendingmachine_ui_refresh -> main
3 Hours Ago
Missed file
3 Hours Ago
Fix 100 issues with the search bar in the sell order creator
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
encryption changes
4 Hours Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
4 Hours Ago
merge from main
4 Hours Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
4 Hours Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
4 Hours Ago
Added a test prefab for the LOD Baker tool
4 Hours Ago
update manifest
4 Hours Ago
added defensive upgrade icon
4 Hours Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
4 Hours Ago
defensive upgrade textures
4 Hours Ago
post-merge compile fix
4 Hours Ago
merge from custom_item_fixes
4 Hours Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
4 Hours Ago
merge from main
4 Hours Ago
merge from dragbyangle_rebalance2
5 Hours Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
5 Hours Ago
Update: codegen Tests: none
5 Hours Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
5 Hours Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
5 Hours Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
5 Hours Ago
Merge: from main
5 Hours Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
5 Hours Ago
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5 Hours Ago
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
5 Hours Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
6 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
Merge from main
6 Hours Ago
actually tick the save
6 Hours Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
Today
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
Today
merge from main
Today
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
Today
Update(tests): add TestMovePlayer - bugfix for missing to copy an extra tick/reset point in TickInterpolatorCache.MovePlayer - added more docs to StableObjectArray Tests: ran new unit test
Fix suggestions holder overriding the selling item everytime for no reason
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
Use hud input instead
Prevent clicking in a vending entry input field from using a hotbar weapon