125,291 Commits over 4,171 Days - 1.25cph!
moved drop input response so it's reliable
Merge from underwater_lab_windows_fix
Merge from render_pipeline_testing
Updated Spinning Radar Prop Textures
Applied Boat block type to remaining boat blocks
Small oilrig no longer spawns in T0
merge from monument_shuffle
merge from monument_shuffle
merge from stringpool_warnings_investigation
junkyard building block changed to sphere
No loot location changes
If monument spawns in T1, spawns better loot compared than T0
S2P
Satelite dish minior loot suffle
Changed prevent building zone to sphere
Switched all crate spawns to tier loot (better loot if monument in T1 and T2)
S2P
merge from drone_storage_slot
don't let market drones brick the server with bad entityref access
S2P radtown_small_3
Minior spawn location changes
shuffled loot locations of train yard
Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other
Added more loot spawn positions
S2P
shuffled locations of water treatment plant loot
Moved diesel behind puzzle
S2P
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building.
ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
tweaked shote_crate filters
merge from /meta_shift/monument_loot_shuffle
merge from fix_vitals_sorting
merge from vehicle_damage_stat_display
merge from marker_teleport
merge from sleeping_bag_shadows
merge from optimize_flashlights
merge from codelockedhackablecrate_modded_prefabs
merge from Wildlife_Cull_JungleAnimals
merge from decay_scale_ui_fix
Terrain material improvements.
Prefab scaling changes vs desert variant.
Helper methods for:
Quickly checking if flags have changed between two flag sets
Quickly checking if flags have changed between two flag sets
Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks)
Quickly checking entity realm
Quickly checking if item is in container
Quickly checking if item is new
Bunch of jakes suggestions:
Renaming
Creation of a general Safety class which can check items and throw exceptions if specific issues come up
Integrate item safety class
Keep assert stuff here as well
full_drone_marketplace_fix -> main
merge from fix_admin_logging -> main
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
flex_layout_manager_spam -> main