147,113 Commits over 4,444 Days - 1.38cph!

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Allow the 'retry' button to be pressed indefinitely
steam_retry_button_fix -> main
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Fix retry steam button not working
Today
Cobalt Statue - Helix textures, material and prefab LODs
Today
Possible threading fix for voice delay issue
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Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
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Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
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Merge from main
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merge from kickgms
Today
Item name and desc
Today
Item id, world model fixes
Today
merge from main
Today
merge from optimize_train_track_meshes -> main
Today
Fix "Double invocation of a deferred action"
Today
Fix null check using .Equals() instead of == null
Top floor progress Reverted some material overrides in the core and wing prefabs
Today
Fix CLIENT compile errors
Today
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
Today
merge from main -> optimize_train_track_meshes
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Merge from findobjectsoftype_replace
Merge from main
Today
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
Today
Charm picker UI wip
Today
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge from apartment_complex_monument -> apartment_complex_monument/prototype
Today
merge from main
Today
merge apartment_complex_monument/prototype/mailbox
Today
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
Today
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
protocol_update -> main
Protocol++
Today
Glass AR - adjusted WIP viewmodel position for testing
Today
Merge from main