199,294 Commits over 4,140 Days - 2.01cph!
Hook up server type counts on all gamemodes and modes
Turn off game modes when you're in the community server
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
add media and generate maps
move waterlogged sample point to shared realm
Add new instruments media
merge from shelves_whitelist
Setting up 3p SMG anims, entity and override controller
Put a nice soft mask on the notifications window
Fix more scroll bar issues
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list
Use on released rather than on pressed when clicking on notifications
Fixed weird scrolling behaviour in notifications panel
add text to options + quit buttons
Clean: DemoBuildingsViewer - complete remaining TODOs
- moved all InvalidBuildingId to Benchmark.Building
- consolidated some of Benchmark.Building's initialization logic
- fixed wrong comment
Tests: compiles in editor
Update: DemoBuildingsViewer - support exporting user placed building blocks
Requires them to have the BuildingBlockMetadata component
Tests: exported base with an extra wall, checked json - had expected values
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication
Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
Truncate server names to 64 characters instead (steam limit)
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
Fix shockbyte close and open buttons only being able to be pressed once
Tooltips can now modify their attachment position (left, right, top, bottom)
Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
merge from reported_players_server_command
Update: DemoBuildingsViewer - can now export scene
- BuildingBlockMetadata now caches ParentEntityId and PrefabId
This enables the workflow of manually modifying bases in editor before export
Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
Update loading screen styling
Fixed bootstrap warning icon mip maps settings
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
Fixed steam inventory crafting modal nre
Only attempt to find and switch parent triggers for hull boocks
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata
- Also fixed building marker deduplication only spawning 1 marker
Allows to implement export of a scene (with manual edits), rather than demo protobuf.
Tests: used the tool, gizmos confirmed link up with building markers
thompson holster, backpack position abd bounds setup
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import
Tests: used the tool
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf
Helps validating that everything is spawning correctly
Tests: used the tool in editor
clean up header on workshop
Add tooltips to play page prefabs for extra info
setting up 3p minigun anims,entity and and override controller.
Setting up 3p SKS anims,entity and override controller
merge from metal_detector_dropped_items
merge from fix_attackheli_headlights
Added a close button to the skin viewer when full screen
Fixed HttpImage GenerateMipmaps setting not working
Fixed cart item not spawning in builds
Added store.clearcart command
Merge from mission_tutorial_reset_fix
Skin viewer locker tweaks