199,294 Commits over 4,140 Days - 2.01cph!

Hook up server type counts on all gamemodes and modes Turn off game modes when you're in the community server
Today
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
Today
add media and generate maps
Today
move waterlogged sample point to shared realm
Today
Add sunburn new media
Today
Add new instruments media
Today
merge from shelves_whitelist
Today
Setting up 3p SMG anims, entity and override controller
Put a nice soft mask on the notifications window Fix more scroll bar issues
Stop Notifications window allowing another notification to be added thats exactly the same as one in the list Use on released rather than on pressed when clicking on notifications Fixed weird scrolling behaviour in notifications panel
Today
add text to options + quit buttons
Today
Clean: DemoBuildingsViewer - complete remaining TODOs - moved all InvalidBuildingId to Benchmark.Building - consolidated some of Benchmark.Building's initialization logic - fixed wrong comment Tests: compiles in editor
Today
Merge: from main
Today
Update: DemoBuildingsViewer - support exporting user placed building blocks Requires them to have the BuildingBlockMetadata component Tests: exported base with an extra wall, checked json - had expected values
Today
Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
Truncate server names to 64 characters instead (steam limit)
Today
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
Fix shockbyte close and open buttons only being able to be pressed once
Tooltips can now modify their attachment position (left, right, top, bottom) Tooltips can now push or pull that position relative to a fixed pixel offset or a percentage offset
Today
merge from reported_players_server_command
Today
Update: DemoBuildingsViewer - can now export scene - BuildingBlockMetadata now caches ParentEntityId and PrefabId This enables the workflow of manually modifying bases in editor before export Tests: diffed the Export merged and Export scene outputs (mostly the same, different sorting and slightly differeing floats by tiny epsilon), imported base from export scene - it's the same
Today
old info icon
Today
Update loading screen styling
Today
Fixed bootstrap warning icon mip maps settings
Today
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
Today
Fixed steam inventory crafting modal nre
Today
Only attempt to find and switch parent triggers for hull boocks
Today
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
Today
thompson holster, backpack position abd bounds setup
Today
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
Today
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
Today
clean up header on workshop
Today
flexbox new ui tooltip
Today
Add tooltips to play page prefabs for extra info
Today
setting up 3p minigun anims,entity and and override controller.
Today
Merge from parent
Today
Merge from main
Today
Setting up 3p SKS anims,entity and override controller
Today
merge from metal_detector_dropped_items
Today
merge from fix_attackheli_headlights
Today
compile fix
Today
merge from new_menu
Today
Added a close button to the skin viewer when full screen
Today
Fixed HttpImage GenerateMipmaps setting not working
Today
Fixed cart item not spawning in builds Added store.clearcart command
Today
Merge from mission_tutorial_reset_fix
Today
Skin viewer locker tweaks