143,369 Commits over 4,383 Days - 1.36cph!

3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
3 Hours Ago
Vanilla and hardcore tech tree placements
3 Hours Ago
Fixing player male legs skinning
3 Hours Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
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3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
tweaked relay server restart method
3 Hours Ago
Mortar animation and camera updates
3 Hours Ago
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4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Upgrade items initial inventory sounds
4 Hours Ago
Adding military idle animation set
Rin
4 Hours Ago
Initial Mortar Ammo damage pass
4 Hours Ago
merge from fields_mismatch_cleanup
4 Hours Ago
missing nonserialized attribute
4 Hours Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
4 Hours Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
5 Hours Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
5 Hours Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
5 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
5 Hours Ago
exported updated 3p ak47 and rock run anims
5 Hours Ago
Merge from main
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
made AttemptRestart a little bit more robust
5 Hours Ago
merge from automated_testing
5 Hours Ago
Test list
5 Hours Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
ensure sendThread can start up if disabled from start
5 Hours Ago
better property mismatch logging
5 Hours Ago
merge from main
5 Hours Ago
merge from automated_testing
5 Hours Ago
CI testlist
5 Hours Ago
Excluded some prefabs from BaseCombatEntity tests Test list
6 Hours Ago
Test list
6 Hours Ago
Sprinkler tests cleanup and fixes
Today
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
Today
moved props layer away from the street furnished bathrooms in apartments with latest set
Today
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Today
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Today
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Today
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Today
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
Today
Subtract 150051 (introduced stepping issues)
Today
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binoculars_fix -> main