139,352 Commits over 4,352 Days - 1.33cph!

Today
Merge from mature_stage_duration
Today
Make charms field private on viewmodel
Today
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
Today
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
Today
Merge from main
Today
Adjust grid on full screen dialog
Today
Load fix Fix escape not closing attachment screen
Today
Basic flow for swapping out attachments at any time via inventory screen
Today
Unsaved 3p rotator changes
Today
Kiosk trim textures continued
Today
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Today
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
Today
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Today
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
Merge from main
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
Today
Network punch angle at full precision * Since its networked only to the local player (and spectators?), it should be fine to full blast it Switch more interpolation code to doubles Fixes jittery viewpunch at high uptime C_BaseEntity::Interp_Interpolate, m_lastInterpolationTime IInterpolatedVar::Interpolate
Today
Fixed some compile warnings
Today
Try to fix OSX not compiling
Today
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
Today
apartment doors added
Today
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
Today
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
Today
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Today
merge from main
Today
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
Today
bounds fixes for IO bug, minor code cleanup
Yesterday
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
Yesterday
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Yesterday
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
Yesterday
Updated Test prefab
Yesterday
main -> new_console-ui
Yesterday
Compile fix
Yesterday
exported edited salvaged axe  refresh viewmodel animations
Yesterday
Apartment complex b damage progress
Yesterday
Merge from chat_colour_config
Yesterday
String interp
Yesterday
new_console-ui/commandlist -> new_console-ui
Yesterday
new_console-ui -> new_console-ui/commandlist
Yesterday
Swap to using on toggle changed for animation play
Yesterday
Fix nre with new command list ref
Yesterday
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
Yesterday
sendmodelstate_optimization -> main
Yesterday
apartment complex models backup
Yesterday
Adding chat label options to accessibility UI
Yesterday
merge from main
Yesterday
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