132,598 Commits over 4,232 Days - 1.31cph!

3 Hours Ago
added prevent movement volume to block LOS error spot
3 Hours Ago
Glass small surface type for industrial buildings
3 Hours Ago
plugged more holes in countryside tunnel entrance
3 Hours Ago
Space LR300 - Added emissive sights to worldmodel
3 Hours Ago
env volume fix at computer station room at train tunnel hatches
4 Hours Ago
added boat hull movement sounds
4 Hours Ago
Add ammo display deploy fade-in
4 Hours Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
4 Hours Ago
rebaked powerlines LOD2 textures
4 Hours Ago
actually include emissive for alex m
4 Hours Ago
updated textures inc emissive for alex m
4 Hours Ago
merge from deep_sea
4 Hours Ago
cake entity fix and krieg shotgun updates
4 Hours Ago
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4 Hours Ago
bug fixes
4 Hours Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
4 Hours Ago
merge from deep_sea
4 Hours Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
5 Hours Ago
Fixed rad volumes still spawning on the exit side of the deep sea
5 Hours Ago
Merge from parent
5 Hours Ago
merge from naval_update
6 Hours Ago
update to lr300 viewmodel with right hand mag release
6 Hours Ago
Fixed Spot with inaccurate colliders on cargoship
6 Hours Ago
Wetsuit repose
6 Hours Ago
base (vanilla) techtree pass
6 Hours Ago
Some prevent movement blockers for falling weapons in large oilrig
6 Hours Ago
Space LR300 - updated WM and LODs with right hand magazine catch
6 Hours Ago
easier traversal on stairs in WTP
Today
glass surface type > glass small on security towers
Today
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Today
Merge: from main
Today
Adjusted sail transmission colour
Today
Boatbuilding station, cannonball and boat planner pass
Today
boat building deployables gameplay pass - WIP
Today
fixed early culling barricades at trainyard
Today
cargoship LOD3 glass is see through now
Today
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Today
fixed moved AC tubes in cave_large_sewers
Today
wind amplitude from arid/temperate applied to tundra grasses
Today
removed renderer batch selectively on floating junkpiles crates
Today
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Today
Fix NRE when Indirect Instancing is disabled
Today
auto updated mats and metas from old versions of editor
Today
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Today
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Today
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Today
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles