135,792 Commits over 4,293 Days - 1.32cph!

Yesterday
Merge from artist_pack_dlc
Yesterday
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
Yesterday
Paintball gun - new ammo material updates
Yesterday
exported paintable target rig with latest mesh
Yesterday
Remove cannon barrel z offset on root for all animations
Yesterday
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
Yesterday
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
Yesterday
Merge from main
Yesterday
Simplify wooden collision
Yesterday
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
Yesterday
Merge from Main
Yesterday
armor box prefab updated
Yesterday
merge from artist_pack_dlc
Yesterday
BakeBallPositionsToVertexColor compile fix
Yesterday
merge from artist_pack_dlc
Yesterday
random meta keep deleting itself
Yesterday
Fixed reactive target not paintable
Yesterday
Merge from parent
Yesterday
Merge from small_engine_col_simpler
Yesterday
Fixed paintable window ground watch
Yesterday
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Yesterday
Holosight refresh update
Yesterday
More rotation fixes on all frames Fixed large light up frame sticking into walls
Yesterday
cannnon ball world model
Yesterday
Handmade Sight LOD fixes
Yesterday
Standing frames rotation fix
Yesterday
merge from hopper_shader_test
Yesterday
cherrypick from 141464
Yesterday
set deploy rotation on frames to 90
Yesterday
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Yesterday
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Yesterday
Impact splat colours vertex driven, so that we don't need a ton of mats.
Yesterday
toggled rotate on deploy and after deploy on frames
Yesterday
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Yesterday
Merge from naval_update
Yesterday
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Yesterday
Merge from floating_cities
Yesterday
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Yesterday
Merge from boatplanner_worldmodel
Yesterday
Merge from artist_pack_dlc
Yesterday
Merge from naval_update
Yesterday
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Yesterday
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Yesterday
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Yesterday
Merge from main
Yesterday
Merge from Reserialize_Prefabs_2
Yesterday
Restore module_1200x1800_2way
Yesterday
removed large and huge signs from easel capability
Yesterday
Fix window not keeping damage when picked up
Yesterday
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched