193,664 Commits over 4,079 Days - 1.98cph!

4 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
4 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
4 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
4 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
4 Days Ago
merge from main
4 Days Ago
ziggurat S2P
4 Days Ago
LOD distance review on bamboo scaffoldings
4 Days Ago
merge from main
4 Days Ago
Iterative improvements.
5 Days Ago
Restore climate values - clear was to 100%, my farm needs water
5 Days Ago
merge from main
5 Days Ago
merge from vendingmachine_onlyoneuser
5 Days Ago
merge from boomerang_createworldmodel_nre
5 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
5 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
5 Days Ago
Scale all damage types rather than bothering with an index
5 Days Ago
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5 Days Ago
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6 Days Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
6 Days Ago
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6 Days Ago
merge from 120739
6 Days Ago
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6 Days Ago
cherrypicking 120722 120723 120725 120736
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
New autoturret test to cover a recent exploit
7 Days Ago
Compile fix
7 Days Ago
Compile error
7 Days Ago
Cleanup
7 Days Ago
merge from main
7 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
7 Days Ago
Updated RPCFactory
7 Days Ago
merge from main
7 Days Ago
merge from ziggurat_bleedfix
7 Days Ago
merge from computer_station_chat
7 Days Ago
merge from isfullyads_nre_fix
7 Days Ago
merge from fix_crocs_dying_at_jungle_pond
7 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
7 Days Ago
Generation fixes
7 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server
7 Days Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
7 Days Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
7 Days Ago
wrong material on bamboo kit
7 Days Ago
View model camera animations for tools and items
7 Days Ago
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7 Days Ago
Protobuf support for sync vars
7 Days Ago
Throw error if too many sync vars are defined
7 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server