131,589 Commits over 4,232 Days - 1.30cph!

4 Days Ago
Tier 2 Attire techtree setup
4 Days Ago
When opening the tech tree, always start on the highest level page by default
4 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
4 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
4 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
4 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
4 Days Ago
Trading Cards view
4 Days Ago
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4 Days Ago
fixed undo buffer storing in the wrong order when clearing
4 Days Ago
compile fix
4 Days Ago
fixed server leaking marching cubes data
4 Days Ago
undo/redo working, also fixed some tooltips
4 Days Ago
more loadout cleanup
4 Days Ago
cleanup loadout boxes
4 Days Ago
redesigned commands panel
4 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
4 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
4 Days Ago
Server compile fix
4 Days Ago
Fixed the alignment and size of all the tropical island map markers
5 Days Ago
Fix server build
5 Days Ago
Remove IBatchingToggle from InstancedLODComponent
5 Days Ago
Fix electric windmill animation
5 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
5 Days Ago
.asset files
5 Days Ago
Update manifest
5 Days Ago
.meta files after generating manifest
5 Days Ago
Prefabs after generating manifest
5 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
5 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
5 Days Ago
Cherrypick CS 136987 (stop generating lighting)
5 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
5 Days Ago
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
5 Days Ago
hero_title_change -> main
5 Days Ago
Topology WIP & related
5 Days Ago
▇▅▄▌▇▋ '█▊█▋▉▆█ ▇▊▆▊█' ▌▍▌ ▋▊█▍ ▇▋▊█▅▆▆▇▅▍ ▄▅ ▄ █▊█▉█▍, ▋▇▍█ ▍▉██▊▊▍ ▊▉▊▍▄▄▌▅▇▉▆▍▇ ▇▊▅▊▍▅ █▇▇▋▋ ▊▇▆▊▍▊▌ ▊▊▅▇▉▉▄ █▊▊▇ ▄▇█ ▇▉▅▇█▌█
5 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
5 Days Ago
Material & SceneTemplateSettings.json keep getting generated
5 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
5 Days Ago
Fix async pool refill not tracking refilled count
5 Days Ago
Final sculpts
5 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
5 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
5 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
5 Days Ago
Restored drag and dropped items spawning in the overlay canvas
5 Days Ago
Restored blur when F1 menu is open
5 Days Ago
Scene backup
5 Days Ago
Swapped 'view in store' to 'view'
5 Days Ago
better shutters animation
5 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
5 Days Ago
Server admin tab layout changes to match the design