136,940 Commits over 4,324 Days - 1.32cph!

3 Days Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
3 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
3 Days Ago
post subsurface pass beginnings
3 Days Ago
setting compound scene back to 'main' state for now
3 Days Ago
3 Days Ago
bring over WaterCamera changes into RRP
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Submitting LNY horse armour with new tassels
3 Days Ago
merge from main
3 Days Ago
moving the redesigned level to another scene for safer merges across branches
3 Days Ago
Guns box / model / prefab / lods and textures
3 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
3 Days Ago
merge from LNY26/horse_armour_LODs
3 Days Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
3 Days Ago
Charcoal Box - texture update
3 Days Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
3 Days Ago
Fixed toggling the hidden item buttons resetting your search
3 Days Ago
Wick improvements. Screen shake tweaks on attack.
3 Days Ago
Silly Horse Mask Hair, icon update
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
3 Days Ago
merge from main
3 Days Ago
Wick prefab consistency fixes
3 Days Ago
UGC filtering panel
3 Days Ago
Adding new horse armour fbx with LODs
3 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
3 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
3 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
3 Days Ago
anim update for cannon ball position in hand
3 Days Ago
Fix variable name typo
4 Days Ago
Merge from main
4 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
4 Days Ago
added new sounds for the salvaged sword actions
4 Days Ago
First pass on giving real weapon entities to new scientists
4 Days Ago
trumpet anim updates
4 Days Ago
early layout for the marketplace
4 Days Ago
sulfur box lods
4 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
4 Days Ago
Vending machine and sculpture UGC widgets
4 Days Ago
Fixed pivots in kiosk blockouts
4 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
4 Days Ago
rentable shop b prefab
4 Days Ago
Prefabbed the kiosk blockouts
4 Days Ago
added terrain triggers, basic splat and topology painting
4 Days Ago
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4 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
4 Days Ago
Adding burst cloth constraints to LNY armour
4 Days Ago
grip adjustments to shield