125,291 Commits over 4,171 Days - 1.25cph!

9 Months Ago
Better catapult constructable colliders Tweaked bounds
9 Months Ago
Merge from quality
9 Months Ago
Merge from main
9 Months Ago
Fixed catapult server error
9 Months Ago
Fixed horse lootpanel max speed indicator
9 Months Ago
merge from fix-filterrichtext
9 Months Ago
merge from hot_air_balloon_unparent_noclip
9 Months Ago
merge from tutorial_island_fixes
9 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
9 Months Ago
Merge from zipline_dismount_angle
9 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Merge from protobuf_osx_fix
9 Months Ago
Merge from fix_vending_multiplier_widget
9 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
9 Months Ago
Added generate.command so you can just double click rather than running terminal
9 Months Ago
Fixed protobufs not generating on OSX
9 Months Ago
Both wooden shields now use wooden impact pfx
9 Months Ago
Fixed "ent kill" commands affecting shields
9 Months Ago
Horse code cleanup Fixed handbrake not working properly
9 Months Ago
Fixed item store lumberjack prototype pickaxe name
9 Months Ago
Fix gamemode settings being missing in main menu
9 Months Ago
Fix gamemode settings being missing in main menu
9 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
9 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
9 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
9 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
9 Months Ago
vending_stats_fixes_2 -> main
9 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
9 Months Ago
Codegen
9 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
9 Months Ago
Update codegen exe (merged pooling -> optional field changes)
9 Months Ago
Further work on handling reload state with arrow persistence
9 Months Ago
Fixed battering ram using the wrong head health values
9 Months Ago
battering ram anim upodates
9 Months Ago
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9 Months Ago
Fix merge error
9 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
9 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
9 Months Ago
Ship the gfx folder in the correct depot, sigh
9 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
9 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
9 Months Ago
Fixed Single Reload Finish -> idle transfer
9 Months Ago
Fixed deploy -> idle time
9 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
9 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
9 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
9 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
9 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.