140,971 Commits over 4,505 Days - 1.30cph!

11 Months Ago
increased max acceleration
11 Months Ago
setup 3p rpg skin anims
11 Months Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
11 Months Ago
Community UI canvases are toggled off when they're empty
11 Months Ago
height based tropical shore
11 Months Ago
better control over max acceleration of the playerboats, needs tuning still
11 Months Ago
merge from twitchdrop_mipmaps_fix
11 Months Ago
Fixed twitch drop campaign image generating mip maps
11 Months Ago
fix workshop favourite paths save button sizing issue, lost file from merge
11 Months Ago
Fixed shockbyte texts not set as dynamic
11 Months Ago
merge from unpooled spiketrap fix
11 Months Ago
merge from junglebarrel_collisionfix
11 Months Ago
merge from camera_waterlevel_optimize
11 Months Ago
merge from smallspiketrap_fixes
11 Months Ago
Match max PlayerBoat velocity with tugboat
11 Months Ago
merge from qa_island_v1
11 Months Ago
merge from optimize_outline_manager
11 Months Ago
merge from fix_deferred_decal_stripping
11 Months Ago
merge from phonebooth_lightlod
11 Months Ago
merge from hmlmg_improvements - hmlmg community skinnable
11 Months Ago
merge form fix_turret_list_pooling
11 Months Ago
merge from fix_httpimage_delete
11 Months Ago
merge from fix_lifestory_wipe
11 Months Ago
merge from workshop_female_prefabs -> main
11 Months Ago
merge from workshop_scene_improvements_2 -> main
11 Months Ago
fix before merge
11 Months Ago
Merge from block_redirect
11 Months Ago
11 Months Ago
blowpipe holster updates
11 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
11 Months Ago
merge from main
11 Months Ago
Updating boat building station rig
11 Months Ago
Fix oilrigs spawning old scientists after bad merge
11 Months Ago
Fixed missing material reference on dilapidated elevator
11 Months Ago
block damage redirect wip tests
11 Months Ago
merge from Halloween_25_Update (network++)
11 Months Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
11 Months Ago
Fuelbox LODs
11 Months Ago
merge from main
11 Months Ago
merge from steam_item_move
11 Months Ago
steam item cleanup #7
11 Months Ago
steam item cleanup #6
11 Months Ago
steam item cleanup #5
11 Months Ago
steam item cleanup #4
11 Months Ago
steam item cleanup #3
11 Months Ago
steam item cleanup #2
11 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
11 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added