141,004 Commits over 4,505 Days - 1.30cph!

11 Months Ago
merge from analytics_puzzle_reset -> main
11 Months Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
11 Months Ago
exported/setup small engine anims with updated rig
11 Months Ago
merge from garagedoor_optims
11 Months Ago
Match LOD settings with skinned mesh
11 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
11 Months Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
11 Months Ago
Closed and open garage door meshes impl
11 Months Ago
prison barge, environment volumes polish
11 Months Ago
food barge, environment volumes polish
11 Months Ago
Merge from vram_monitoring
11 Months Ago
Merge from main
11 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
11 Months Ago
medical barge, environment volumes polish
11 Months Ago
supplies barge, simplified environment volumes down to 3
11 Months Ago
Manifest
11 Months Ago
Code gen
11 Months Ago
Very initial setup for small engine deployable
11 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
11 Months Ago
Revert change to EditorSettings
11 Months Ago
Adding extra joints to small engine rig
11 Months Ago
Merge from naval_update
11 Months Ago
merge from deployable_cannon
11 Months Ago
string lights red and green materials bunch of lighting on barges and docks
11 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
11 Months Ago
pt_boat_gun_setup -> naval_update
11 Months Ago
Turret placement setup
11 Months Ago
merge from main
11 Months Ago
Merge from main
11 Months Ago
Update water bottle anims
11 Months Ago
adding cannon animator for world anims
11 Months Ago
Cannon and character animations - first pass
11 Months Ago
merge from main
11 Months Ago
Blueprint fragment despawn rareity set
11 Months Ago
garage door unskinned meshes for flavien
11 Months Ago
merge from print_topologies_command
11 Months Ago
merge from fix_map_mismatch
11 Months Ago
Subtract merge from outboard_motor
11 Months Ago
merge from puzzle_reset_ignore_invis
11 Months Ago
Updated LOD settings for Charity plushies
11 Months Ago
trying reduced sail thrust 3000->2000
11 Months Ago
Added exit time to damaging attacks
11 Months Ago
merge from main
11 Months Ago
Charity_plushies -> main
11 Months Ago
Updated pookie bear volumes, no more pookie stacking
11 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
11 Months Ago
boat stability work
11 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
11 Months Ago
merge from codelock_entercode_cache
11 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far