reporust_rebootcancel

137,627 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
1 Year Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
1 Year Ago
Fixed flickering when viewing a prefab
1 Year Ago
new_menu -> main
1 Year Ago
Sails and anchors are now only usable if authd
1 Year Ago
Fix for rust plus button infinte loading v2
1 Year Ago
Localization fixes
1 Year Ago
Added some missing country to currency code for the item marketplace price requests
1 Year Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
1 Year Ago
Spawn player example
1 Year Ago
Handle auth transfering between bbs and boat
1 Year Ago
Close shockbyte and connection modal automatically if you move off the play page
1 Year Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
1 Year Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
1 Year Ago
Additional safety on steam inventory crafting InitAsync
1 Year Ago
New scene, no gameplay
1 Year Ago
merge from main
1 Year Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
1 Year Ago
More profiling
1 Year Ago
merge from new_menu
1 Year Ago
Cart button fixes again
1 Year Ago
Merge from naval_update
1 Year Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
1 Year Ago
Optimised the rest of the empty pools in the play page
1 Year Ago
Merge from main
1 Year Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
1 Year Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
1 Year Ago
Tweaked limited tab scroll hitbox
1 Year Ago
Fixed cart button issues on owned pack
1 Year Ago
Remove sunset background video (looks bad)
1 Year Ago
Remove water treatment background video
1 Year Ago
Removed all the remaining FlexGraphicTransform on texts
1 Year Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
1 Year Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
1 Year Ago
merge from main
1 Year Ago
Fixing modals
1 Year Ago
More auth wip
1 Year Ago
Fixes
1 Year Ago
merge from fix_listplayerreportcounts_command
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
merge from watch_tower_collider_fix
1 Year Ago
merge from LR300_mesh_fix
1 Year Ago
main -> pilot_hazmat_dlc
1 Year Ago
merge from fix_codelockskin_piplights
1 Year Ago
merge from reformat_restart_toasts 🍞
1 Year Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from main
1 Year Ago
Slight tweak
1 Year Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump