reporust_rebootcancel

127,736 Commits over 4,109 Days - 1.30cph!

48 Days Ago
merge from jungle_update_improvements
48 Days Ago
merge from bicycle_fuelstorage_fix
48 Days Ago
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48 Days Ago
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48 Days Ago
merge from sapling_billboard_fix
48 Days Ago
merge from wallpaper_fixes
48 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
48 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
48 Days Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
48 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
48 Days Ago
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48 Days Ago
Hovering pack tiles starts playing a video
48 Days Ago
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48 Days Ago
Stop bicycle showing fuel interaction prompt
48 Days Ago
Always ensure terrain pushback is off when starting a spinout
48 Days Ago
Missed files
48 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
48 Days Ago
Delete incomplete stadia support
48 Days Ago
Add support for overriding the Steam item name and background colors
48 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
48 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
48 Days Ago
Enable Discord functionality on Mac
48 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
48 Days Ago
Fix loot not working on new scientists
48 Days Ago
Use classic scientist mesh
48 Days Ago
Fix scientists seeing from their belly button instead of their eyes
48 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
48 Days Ago
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48 Days Ago
First pass on cover behaviour
48 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
48 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
48 Days Ago
Setup better item height Applied to main menu prefab
48 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
48 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
48 Days Ago
Better connection modal animation
48 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
48 Days Ago
off material for strip light
48 Days Ago
fluorescent light model
48 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
48 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
48 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
48 Days Ago
Merge from dlss4_update
48 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
48 Days Ago
Steering wheel maintains current steering level even with no mounted player
48 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
48 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
48 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
48 Days Ago
Initial boat validation setup. Added basic requirements.