136,301 Commits over 4,444 Days - 1.28cph!

7 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
7 Days Ago
Add support for real windows notifications
7 Days Ago
axisFromEdge lookup instead of computing it from the stride
7 Days Ago
Fix motion vectors from skinned meshes
7 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
7 Days Ago
Metas
7 Days Ago
Comment cleanup
7 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
7 Days Ago
array length correction
7 Days Ago
Same for SatelliteCrash
7 Days Ago
main -> game_room_dlc
7 Days Ago
Splitting to partials
7 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
7 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
7 Days Ago
Misc cleanup
7 Days Ago
Merge: from main
7 Days Ago
Merge from refactor
7 Days Ago
Merge from main
7 Days Ago
Monument info popup progress, polished the framing and buttons flow
7 Days Ago
smallbackpack WM setup
7 Days Ago
merge from main
7 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
7 Days Ago
apartment complex S2P
7 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
7 Days Ago
removing left over greybox from apartment core prefab
7 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
7 Days Ago
fixed statue collider import options
7 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
7 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
7 Days Ago
Merge from shield_disconnect_fix
7 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
7 Days Ago
Typo fix
7 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
7 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
7 Days Ago
Added framework for blocking some items in rentable store inventory
7 Days Ago
Merge from demo_cfg_frame_0
7 Days Ago
Adjust timing so this runs after replicated vars are applied
7 Days Ago
Merge from PlayerRigUpdate2
7 Days Ago
Don't run the sprint sub system on npc's
7 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
7 Days Ago
Merge from melee_subsystem_weapons
7 Days Ago
Some more mild sub system editor speed ups
8 Days Ago
Bring in both arms on the attack state
8 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
8 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
8 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
8 Days Ago
Merge from parent
8 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
8 Days Ago
Merge from main
8 Days Ago
Merge from phone_handle_fix