136,464 Commits over 4,324 Days - 1.31cph!

11 Days Ago
merge from main
11 Days Ago
merge from naval_update
11 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
11 Days Ago
merge from main
11 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
11 Days Ago
merge from main
11 Days Ago
frameless canvases - moved tape outwards to improve tiling
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
11 Days Ago
Merge from parent
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from small_engine_colliders_fix
11 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
11 Days Ago
Paintable windows are destroyed when a player boat sinks
11 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
11 Days Ago
Started work on setting up performance tests for shadow presets
11 Days Ago
meds box guide mesh and gib surface property on prefab
11 Days Ago
adaptor position on scrap, stone, ammo, explosive box
11 Days Ago
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11 Days Ago
Merge from artist_pack_dlc
11 Days Ago
Merge from main
11 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
11 Days Ago
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11 Days Ago
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11 Days Ago
artist pack deployable sounds
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
Merge from naval_update
11 Days Ago
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11 Days Ago
Merge from naval_missions
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
Merge from parent
11 Days Ago
Merge from naval_update
11 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
11 Days Ago
Merge from naval_missions
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Update manifest (manifest)
11 Days Ago
Update manifest (prefabs)
11 Days Ago
merge from naval_update
11 Days Ago
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11 Days Ago
Optimise HasRequiredItem
11 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
11 Days Ago
Tweaked colliders on the small engine deployable prefab
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Only show block and deployable limits if enabled and above a threshold.
11 Days Ago
NRE fix for construction with no deployable component (building blocks)