193,908 Commits over 4,079 Days - 1.98cph!

14 Days Ago
Fix build error
14 Days Ago
vine_poolable -> Aux3
14 Days Ago
Ensure no left over vine instances are left in the work queue when pooling
14 Days Ago
Added `Alpha` input to func_precipitation in Hammer (FGD) Potential crash fixes Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
14 Days Ago
Merge from tiger_death_nre_fix (again)
14 Days Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
14 Days Ago
Added placeholder viewmodels
14 Days Ago
update store icon
14 Days Ago
Merge from tiger_death_nre_fix
14 Days Ago
Fix NRE on tiger death
14 Days Ago
Merge from snake_death_cleanup
14 Days Ago
Additional snake death cleanup.
14 Days Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
14 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
14 Days Ago
merge from jungle_dlc
14 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
14 Days Ago
merge from jungle_update
14 Days Ago
S2P jungle ruins
14 Days Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
14 Days Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
14 Days Ago
Reduced concrete walkway LOD distances further
14 Days Ago
Reduced more texture resolutions to improve zigg perf
14 Days Ago
Fix for first person artefacting on cocoknight gloves
14 Days Ago
reduced strangler fig wall decal dist
14 Days Ago
ziggurat S2P
14 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
14 Days Ago
ziggurat scene, decal draw distances overrides to lower values
14 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
14 Days Ago
set wicker and bamboo barrels to craftable
14 Days Ago
▊▇█▆▅ ▌▊▅▊▅ █▋▉▆ ▇█ ▌▅▅▇ ▉ ▋▋▅▍▆▇▅▅ ▋▇▌▉ ▅ ▇▋▌▇▍▆ █▅▋ ▄ ▌▆▌▅▉▉▌▌▄▆ ▋▍ ▉▆▇ ▍▉▉▍ ▌▋▉▅
14 Days Ago
merge from main
14 Days Ago
set v vineswing anims to anim compression off for improved fidelity
14 Days Ago
update names and turntables
14 Days Ago
Reduced more texture sizes to help perf in jungle monuments
14 Days Ago
removed temple from jungle building skin ui description
14 Days Ago
Reduced ao, ms texture resolution on some jungle props
14 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
14 Days Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
14 Days Ago
merge from jungle_update 120425 so lewis can sort building skin store page
14 Days Ago
store icon
14 Days Ago
jungle building skin
14 Days Ago
▅▇▊▅▇▍▍▄▊ ▆▋▍▄▋ ▉█▋ ▆█▄ ▇▌▋▋▉ ▋▋▆▉█▉▉▍▉▄▊ ▍▍▌▊▄ █▍▇▅ (▅▋▋ ▆▇▄▄▉▇ ▌▇ ▊▍▉▉▅▊▉ ▆▋▅ ▄█▋ ▌▉▋ █▌▄▌▌▇▉█▄▍▄ ▅▇█ ▍▉▊▊ ▄▄█▆█ ▇▍▋▉-▄▄▆▄▇)
14 Days Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
14 Days Ago
merge from jungle_dlc_storage_adapters
14 Days Ago
Additional Mesh tweaks mop and bucket
14 Days Ago
merge from Jungle_rifle_token
14 Days Ago
merge from single_wall_shelves_researchable
14 Days Ago
merge from horse_heavyplate_fix
14 Days Ago
missed unsaved item
14 Days Ago
merge from jungle_update