199,168 Commits over 4,140 Days - 2.00cph!

31 Days Ago
merge from purifier_waterloss_fix
32 Days Ago
▇██▅▌ ▅▇█▉ ▌▌▋_▊▌▅▊▆_▋█▉▉▍▉▍
32 Days Ago
▌▆▋▍█▇ ▍▍█ ▉▅▍▍▇█▄▌▅ █▅▇▋▇▊▅ ▌█▄█▆ ▅▆▍▋: ▉▅▇▌▆▍.▅▅▊▊▍▌█▉▇▍▆▍▅▇▇▅▌▅▌▉ ▌▌█▅▇▌.▄▆▋▆▊▍▍█▄▆▄▊▊▆▇▌▋▉▍▅▅ ▉██▇▆▍.▊▅▆▊█▆▄▋▆▌▄▆▆▄▋▇▄▅▅█ ▊▅▄▅▍▆.▅▋▉▌▇▌█▍▆▇▌▊▉▇▊█▅ ▄▊▆▊▅▇.▅▇▇▅▌▇█▅▄▊▆▄▇▆██▆ ▌▆▋▇▉█.▉▋▌▅▄▍▉▊▉▄▇▇█▄▊▊▊▌ ▆▋▍▇▆▆.▆▊▉███▇▄▊▍▋█▍▆▇▅▉ ▍▋▄▍▌▍.█▉▅▊▍▅▋▉▅█▉▌▇▇ ▅▆▅▊▇▊.▉▆▆▊▇█▄▅▍▊▆▆▇▋▅▌▆▋ █▌▍█▊▍.▇▇▍▌█▋▉▇▊▅█▆▆▉▇█▄▉▉ ▉▆▇▉▊▆.▆▍▇▆▉▋▅▊▇▆▍█▆▋▅▄▌▊ ▅▇▌▊▋▇.▍▋▇▌▄▋▄▌▇▉▆▌▅▅▅█▆ ▊▍▇█▍▌.▌█▉▇▊▇▇▇▊▅▄▆▋▇▆▉▊▅▄_▅▊▉▆▌▋ █▋▄▅▋█.▍▍▍▉██▇▇▉▍▅▉▊▅▌█▄▍▄_▇▅▇▌▅
32 Days Ago
▇▍▄▋▍ ███▆ ▅▇▅▆▋▋_██▉█_▋▆█_▅▆▄▆▉
32 Days Ago
32 Days Ago
▇▇▊ ▇ ▄▋▉█▄█▌▊▌ ▋▇▅▉▆ ▇▄ ▍▍▌▉▌▍▌▅▊▌▄, █▊▊ ▉▄▌▌▊▆▌▆▍▇▇.▆█▉▄▉▍▊▍ ▋▋ ▇█▄▉▅ ▌▇▌▆ ▇█▍▆▆ ▆▆▋▉▄▆ ▊▄▉▆▊█▇ ▅▄▌██▍▍ ▅▉▌▆▉███▋ ▍▍ ▆▆▆▋▆ ▅▄▍▉▄▆ ▍▌▍▊ █▆▋▇
32 Days Ago
Merge from vine_data_fix
32 Days Ago
Update x marker data for VineSwingingTree02 and 03
32 Days Ago
Updated battery search mission to require 3 batteries
32 Days Ago
Compile fixes
32 Days Ago
Merge from main (NPCTalking conflicts)
32 Days Ago
Merge from frontier_external_fixes
32 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
32 Days Ago
Merge from main
32 Days Ago
Merge from computerstation_reskin_fix
32 Days Ago
Merge from main
32 Days Ago
Merge from team_invite_changes
32 Days Ago
Fix auto turret auth not working
32 Days Ago
Merge from main
34 Days Ago
Resource dispensers respect max stack size
34 Days Ago
merge from new_menu
34 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
34 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
34 Days Ago
Remove leftover debug print
34 Days Ago
Merge from trimmed_asset_warmup
34 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
34 Days Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
34 Days Ago
Enabled R/W on a few collision meshes that need it
34 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
34 Days Ago
▉▉▌▅▇ ▌▄▌▍ ▇▍▅_▋▄█▉▊_▍▌▍█▍▆▊▆▆_▌▌▌▍▍█▋▆▊▉▊ -> ▍▍▍▄
34 Days Ago
█▄█ ▋█▅▅▌▋ ▊█▉▇▄ ▄▇▋▊▋▅▅▉▌ ▍▄▍▅▊ ▇▆▆ ▍▍▅▍▉▄ - ▊▉▋ ▉▍▅▊▆▆▇ ▉▆▋▄▄ ▅▋ ▌▍▅█▋ █▄▉▉█▇█▉▅ ▅█▇▅▅▍▊ - ▆▇▆▋ ▋▉▉▇▉▆▆ ▌▆▆▍▇▉▌▅▋ ▄█▋ ▆▋▊▆█▋, ▇▌▍▅▅ ▊▊▍▋▍▌█ ▅▍▆▅ ▊▇▌▅▅▋▆▍▅
34 Days Ago
Featured tab items ordering
34 Days Ago
Mass/health block tweaks
34 Days Ago
BBS duplicate name fix. Sails revert to closed on save load.l
34 Days Ago
Cleanups from main Cleaning up VPC build scripts
34 Days Ago
merge from new_menu
34 Days Ago
Featured tab now spawns stuff
34 Days Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
34 Days Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
34 Days Ago
M15 pistol - Updated WIP textures
34 Days Ago
remove dumb thing
34 Days Ago
General store layout fixes
34 Days Ago
fix signed/unsigned mismatch warning
34 Days Ago
mac fix + line endings
34 Days Ago
Soft mask setup for play menu
34 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
34 Days Ago
Added 4K Cinematic Compass Textures
34 Days Ago
merge from main
34 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
34 Days Ago
Tweaked the store overlay pages blur