194,258 Commits over 4,079 Days - 1.98cph!

39 Days Ago
Fixed an issue with the Deferred Indirect Lighting pass that was causing smearing when using Vulkan
39 Days Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
39 Days Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
39 Days Ago
Update: TreeToolRenderer is now a static class instead of an EditorTool State survives domain reload (somehow). Tests: started editor on swamp_a, craggy, swamp_b - rendered okay. Triggered a couple domain reloads via code changes - still rendered with active scene + scene switching
39 Days Ago
Bugfix: bring back tree rendering on first scene opening - Defer tool initialization to first scene load to avoid triggering asset refresh in InitializeOnLoad Tests: closed and opened editor with various starting scenes. Switched scenes.
39 Days Ago
Added spatially aware environment volume convar back after merge
39 Days Ago
Added jungle biome to ore node spawn filter
39 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
39 Days Ago
Merge from main
39 Days Ago
merge from main
39 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
39 Days Ago
allowing piper nigrum prefabs to cull at 300m
39 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
39 Days Ago
Merge from jungle_update
39 Days Ago
Safety check in UpdateProgress
39 Days Ago
Merge from jungle_update
39 Days Ago
Some better initial rotation handling
39 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
39 Days Ago
Merge from protobuf_fixes
39 Days Ago
Merge from jungle_update
39 Days Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
39 Days Ago
Merge from main
39 Days Ago
Compile fixes
39 Days Ago
Merge from protobuf_fixes
39 Days Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
39 Days Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
39 Days Ago
Codegen
39 Days Ago
Merge from main
39 Days Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
39 Days Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
39 Days Ago
Merge from jungle_update
39 Days Ago
Merge from main
39 Days Ago
Fix broken code in PhotoFrame.RecieveOverlayTexture RPC causing errors because it's trying to read the wrong data
39 Days Ago
Hide branches when a tree is chopped down
39 Days Ago
Merge from jungle_update
39 Days Ago
Compile fix
39 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
39 Days Ago
Merge from jungle_update
39 Days Ago
Fixed time scale set to 2.7 by default in TimeManager
39 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
39 Days Ago
vine_integration -> jungle_update
39 Days Ago
Hanging vine point now points towards end desintation again
39 Days Ago
Fix 3p player animation speed set to 0
39 Days Ago
Show arrow for all possible destinations when looking at a vine
39 Days Ago
only overwrite death icon when a loadout has a death icon provided
39 Days Ago
Codegen
39 Days Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
39 Days Ago
vine_integration -> jungle_update
39 Days Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
39 Days Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip