157,379 Commits over 4,536 Days - 1.45cph!

3 Months Ago
Stop duplicate stats pages opening on top of each other
3 Months Ago
Compile fix
3 Months Ago
convar_odd_lookup_behaviour -> main
3 Months Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
3 Months Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
3 Months Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
3 Months Ago
merge from main again?
3 Months Ago
cleanup
3 Months Ago
merge from main
3 Months Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
3 Months Ago
micro-optims for triangle processing jobs
3 Months Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
3 Months Ago
merge from main
3 Months Ago
update from main
3 Months Ago
Updating poker bandana to V4 skeleton
3 Months Ago
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3 Months Ago
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3 Months Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
3 Months Ago
Major refactor/cleanup wip
4 Months Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
4 Months Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Merge from main
4 Months Ago
merge from attachment_charms
4 Months Ago
merge from induslight_boat_fix
4 Months Ago
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4 Months Ago
merge from heater_fix
4 Months Ago
Fixed heater heat shimmers showing up when off
4 Months Ago
Fixed heater lights not fading in when powered the first time
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
4 Months Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from new_navmesh_fixes
4 Months Ago
merge from bun_hairstyle_clipping_fixes
4 Months Ago
merge from egg_suit_orientation_fix
4 Months Ago
merge from radtown_flare
4 Months Ago
merge from Spotlight fixes
4 Months Ago
merge from dlc_light_fix
4 Months Ago
merge from desert_military_base_silo_overlap_fix
4 Months Ago
merge from large_furnace_collision_fix
4 Months Ago
Merge from demo_cfg_frame_0
4 Months Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
4 Months Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
4 Months Ago
Unsaved
4 Months Ago
Added a very placeholder diagram to the oil rig fuel switch
4 Months Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil