140,970 Commits over 4,352 Days - 1.35cph!

10 Days Ago
Fix big button mat not being pushed in the last commit, Add more colors
10 Days Ago
Mortar idle and attack anim block out + vm camera files and animators
10 Days Ago
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
10 Days Ago
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10 Days Ago
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
10 Days Ago
Applied metal material to square ladder hatch
10 Days Ago
bulky sofa, lods and prefab
10 Days Ago
- Fix misaligned header spacing - Update culling groups
10 Days Ago
salvaged axe skinnable correct setup
10 Days Ago
Improved contrast and subtracted edges in trim blend mask
10 Days Ago
Clear out a huge amount of bloat
10 Days Ago
Mark TMP text as dynamic for command list entries
10 Days Ago
Fix broken text scaling after animating the command list
10 Days Ago
merge from main
10 Days Ago
merge from store_dashboard
10 Days Ago
Added store.overridecontent debug convar to test the store override system
10 Days Ago
Fixing skinning on Mortar rig
10 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
10 Days Ago
easter wallpaper textures and icon update
10 Days Ago
Missed files
10 Days Ago
secret labs chair 3p anim edited
10 Days Ago
disabled entities inside apartments to improve editor performance
10 Days Ago
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10 Days Ago
merge from store_dashboard
10 Days Ago
Compile fix
10 Days Ago
First pass of blend mask for kiosk trims (WIP)
10 Days Ago
more apartment building facade set dressing
10 Days Ago
Merge from hab_altimeter
10 Days Ago
Needle fix
10 Days Ago
merge from store_dashboard
10 Days Ago
Merge from main
10 Days Ago
Validate the json file before uploading to S3
10 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
10 Days Ago
merge from triggersleep_ws_change
10 Days Ago
Revert bootstrap ToggleUIHack changes
10 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
10 Days Ago
merge from main
10 Days Ago
backup before merge
10 Days Ago
Fixed settings tab masking issues
10 Days Ago
Resolved merge conflicts
10 Days Ago
merge from main
10 Days Ago
Build compile fix
10 Days Ago
Merge from armored_ladder_hatch
10 Days Ago
Merge from engine_missing_parts_tooltip
10 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
10 Days Ago
Merge from main
10 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
10 Days Ago
Setup a material and colour mask
10 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
10 Days Ago
Merge form armoured_ladder_hatch