258,082 Commits over 4,018 Days - 2.68cph!

9 Days Ago
Bump this down here
9 Days Ago
Re-apply grenade fix
9 Days Ago
█▍▆▆▆▄█ ▉▋▌▅▍ ▉▉▅▄█▇▇▍▊, ▌▌▋▌▄▋█ ▋▌▊▄▊▉ ▇█▅ █▌▆▍▋▊█ ▋▍▆▉▄▇▍▇ ▇▋█▉ ▄█ ▇▆▇▄▋▌ ▅ ▅▇▍▅▊▍▄
9 Days Ago
Reception Progress
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Add obsoleted Value back to PerChannel<T>
9 Days Ago
Clear non-menu resources when reconnecting Fixes Facepunch/sbox-issues#7776
9 Days Ago
GameInstance: fix OnPackageInstalledToContext leak A new handler was getting added each reconnect
9 Days Ago
Only assert `Calling awake on XXX but active scene is YYY` in game/during play 6cec910 has been resolved and the assert now only fails for for false-positives/non-issues in editor, which is annoying.
9 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
9 Days Ago
Don't use static here after all
9 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
9 Days Ago
Include "/ui/*" resources
9 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
9 Days Ago
Remove unused mixgroup system Give each CBinauralEffect its own hrtf Add Mixer.MaxVoices (defaults to 64), process voices and sampling over multiple threads Increase mixahead time slightly Add world collision group by default, default sound group to ignore everything but collide with world Fade between dsp volumes takes 1s instead of 0.5s Mixing thread yields instead of sleeps. Lots of little work instead of bug chunks. Occlusion tags are defined on the mixer instead of being linked to the collision group "sound" Make PerChannel<T> not allocate an array internally Replace IPLDirectEffect with our own version, since it's not doing anything too special Use SteamAudio binaural by default but add snd_steamaudio, false sets to our own shitty version Add world tag to map world physics, use "World Physics" for world physics tags Tweak snd_lowpass defaults
9 Days Ago
Plant pot default bp
9 Days Ago
Create sound.map.scene
9 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
9 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
9 Days Ago
spawn population prefabs
9 Days Ago
Reduced damage vignette a lot since it's really noisy
9 Days Ago
Chat style update
9 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
9 Days Ago
Cleaner server list layout code & Better display on small screens (#2210) * Server listings to use a cleaner layout method and improved on very small screens * Add ability to toggle server info, make use of space * Merge garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d Merge "remove unused dependencies" garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d * Improve text alignment * Close button tweak * Fix merge * reposition close button, make it not cover server name --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
9 Days Ago
Jungle foliage prefab DoPrepare
9 Days Ago
Create sound.stress.scene
9 Days Ago
Manifest
9 Days Ago
Make these texture references static
9 Days Ago
Add extension method for HudPainter.DrawHudElement, draws an info line for health, armor, ammo and MP5 secondary ammo
9 Days Ago
Hook croc hit reaction
9 Days Ago
▆█▍▄▅ ▊█▍▅▅▋▇ ▊█▌▍▇▇▉▋ ▋▋▍▉▄▇ ▋█▋▉ ▍▇▍ ▌▆▆▄▊: - ▌▌▊▋▄▅ ██▇▄▅▉ ▉▆▇▋▊▉ █▇▄▌ ▍▍ ▅▊▅▇▇ ▋▆▊ ▍▊█▋▅▄▋ ▋▅▉▄▋▇▆▍▋ ▄▅▆▊▋▋▊ ▄▍▊▉ (▇▍▄▄ ▉▌▉▊▍▌▉▊ ▉▋▊ ▅█▋▅▊▍ ▊█▇▆) ▉▉▌▅▍ ▇▌█▉ ▇▌▅▉█▍▋ ▊▄▍ ▉█▊▍▄▉▆ ▆▋▄▉▊▉▋▋ - ▄ ▇▊█▍█▋ ▆▄▇▌▄ ▌▇▆▌ ▇▊ ▉▋▌▍▉▌ ▊▋▄▄█▍▊▇█▌ █▊▅ ▅▄█ ▌▆▉▉ ▅█▇ ▍▉▅▆▄▍ ▍▍ ▄▋▌ ▌▆▇▊▌▅▋▉▊▄ ▍▊▋▅▊'▄ ▍▉▇▄▊▅▇
9 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
9 Days Ago
Regenerate console commands
9 Days Ago
Fixed overtuned aim cone
9 Days Ago
Fixed pistol aimcone always being the highest it could be, removed duplicate code
9 Days Ago
Condenser Tank LODS
9 Days Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
9 Days Ago
Prevent auto-switching away from weapons in use (cooking grenade, charging gluon, etc) Gauss gibs when charged up (dealing > 70 dmg)
9 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
9 Days Ago
SyncFlags.Predicted. go.Network.Predicted
9 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Days Ago
Free textures when they're no longer needed
9 Days Ago
Reception updates
9 Days Ago
Add missing part to balance commit
9 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Better map placeholder while package fetches
9 Days Ago
Allow tiger to sneak from the sides not only the back