258,055 Commits over 4,018 Days - 2.68cph!

9 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
9 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
9 Days Ago
Add player using PlayerController, custom bob
9 Days Ago
Added crappy hit effect
9 Days Ago
Non Stackable
9 Days Ago
Boomerang now kills itself on damage
9 Days Ago
Starting fresh
9 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
9 Days Ago
Delete unused When voices are being culled, prioritize playing sounds that were created last Fix DspVolume system not playing volumes with priority < 0
9 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
9 Days Ago
lowered neon sign power usage across the board
9 Days Ago
pie balance
9 Days Ago
Fixed Gauss gun not shooting correctly if we're shooting at the sky (no trace hit) Add gauss gun to test map Shooting a satchel charge duds it instead of explodes it
9 Days Ago
Add GameConfig.SelfDamageScale
9 Days Ago
Update quicktest.scene
9 Days Ago
added harvesting and crafting teas
9 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
9 Days Ago
Merge from tiger
9 Days Ago
Missing part of previous commit
9 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
9 Days Ago
Entity updates
9 Days Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
9 Days Ago
Re-enable Day/Night Cycle and re-add player light Updated wheat/seed drops Merge "Free Shipping" skill with "Easy Access" skill. Add new "Sprinting" skill Styling cleanup Inventory Notification fixes Added Health and Stamina Relics that can be discovered that upgrade max HP/Stamina WorldPanel bugfixes and GameMenuHeader fix
9 Days Ago
don't render ocean if no ocean in scene
9 Days Ago
Optional double digital float precision display support for TweakUI slider
9 Days Ago
In my tests there are less hitches without servergc Use GCLatencyMode.SustainedLowLatency performance API uses new lock Tweak mixing thread to release audio thread between samples
9 Days Ago
Asset browser: Fix drag-dropping of files from explorer onto asset browser, don't allow inside cloud browser Cloud browser: update list after uninstalling a package Don't reference `facepunch.concrete_barrier` inside `default.surface` 🙈 Cloud browser: allow setting default view, shows when cloud browser initialises, persists between sessions https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_x9RRYJZp8G.mp4
9 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
9 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
9 Days Ago
Reception Progress
9 Days Ago
Fixed map selection not working if using CreateGameModal
9 Days Ago
art updates
9 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
9 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
9 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
9 Days Ago
Update 3p boomerang animations to remove rotation errors
9 Days Ago
Don't process incoming transform update if predicted and we own it (handle reconciliation later?)
9 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
9 Days Ago
Add profiler markup to procedural croc tail
9 Days Ago
bee_water_splash -> main
9 Days Ago
Slight balancing adjustments to make sprinklers more effective
9 Days Ago
Added jungle swamps to World Setup prefab
9 Days Ago
Add GameState panel that shows 5 players with the highest kills in order, as well as time left
9 Days Ago
main -> release
9 Days Ago
merge from Item_Descriptions_update
9 Days Ago
Navigation Links (#1833) Allows to place and edit nav links. Links are considered by pathing and agents will be able to traverse them. Link traversal is customizable via code: - Links can be inherited to customize behavior. - Agents have an delegate that is invoked when they start/stop traversing a link. Detailed Instructions: https://sbox.game/dev/doc/navigation/navmesh-links/ https://files.facepunch.com/lolleko/2025/March/05_17-11-MadCrayfish.mp4 https://files.facepunch.com/lolleko/2025/March/05_17-14-CraftyOropendola.mp4
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Added additional DLSS support checks
9 Days Ago
bee_water_splash -> main
9 Days Ago
Ensured master swarm has same trigger collider