136,794 Commits over 4,324 Days - 1.32cph!

15 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
15 Days Ago
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15 Days Ago
Merge from artist_pack_dlc
15 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
15 Days Ago
Paintball gun - new ammo material updates
15 Days Ago
exported paintable target rig with latest mesh
15 Days Ago
Remove cannon barrel z offset on root for all animations
15 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
15 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
15 Days Ago
Merge from main
15 Days Ago
Simplify wooden collision
15 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
15 Days Ago
Merge from Main
15 Days Ago
armor box prefab updated
15 Days Ago
merge from artist_pack_dlc
15 Days Ago
BakeBallPositionsToVertexColor compile fix
15 Days Ago
merge from artist_pack_dlc
15 Days Ago
random meta keep deleting itself
15 Days Ago
Fixed reactive target not paintable
15 Days Ago
Merge from parent
15 Days Ago
Merge from small_engine_col_simpler
15 Days Ago
Fixed paintable window ground watch
15 Days Ago
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15 Days Ago
Holosight refresh update
15 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
15 Days Ago
cannnon ball world model
15 Days Ago
Handmade Sight LOD fixes
15 Days Ago
Standing frames rotation fix
15 Days Ago
merge from hopper_shader_test
15 Days Ago
cherrypick from 141464
15 Days Ago
set deploy rotation on frames to 90
15 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
15 Days Ago
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15 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
15 Days Ago
toggled rotate on deploy and after deploy on frames
15 Days Ago
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15 Days Ago
Merge from naval_update
15 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
15 Days Ago
Merge from floating_cities
15 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
15 Days Ago
Merge from boatplanner_worldmodel
15 Days Ago
Merge from artist_pack_dlc
15 Days Ago
Merge from naval_update
15 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
15 Days Ago
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15 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
15 Days Ago
Merge from main
16 Days Ago
Merge from Reserialize_Prefabs_2
16 Days Ago
Restore module_1200x1800_2way
16 Days Ago
removed large and huge signs from easel capability