140,718 Commits over 4,352 Days - 1.35cph!

11 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
11 Days Ago
Merge from main
11 Days Ago
Fix metal shield new collider exclude layers
11 Days Ago
fixed skeleton issues in all cocoknight prefabs
11 Days Ago
armoured hatch and triangle hatch building guide mesh
11 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
11 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
11 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
11 Days Ago
Krieg backpack skin fix
11 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
11 Days Ago
merge from weapon_refresh_salvaged_axe
11 Days Ago
edited 3p beach chair anim
11 Days Ago
Fixed first person legs stretched/glitched
11 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
11 Days Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
11 Days Ago
texture for bulky sofa
11 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from main preserve destination deletes of meta files
11 Days Ago
merge from main
11 Days Ago
merge from main preserve destination deletes of meta files
12 Days Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
12 Days Ago
Fixed first person light effect not working
12 Days Ago
Merge from main
12 Days Ago
Merge from cannon_hit_slowdown_revert
12 Days Ago
Merge from bb_triangle_floor_frame_fix
12 Days Ago
Merge from brutalist_skin_shadows_fix
12 Days Ago
Merge from camera_fog_fix
12 Days Ago
Merge from manifest_size_optimization
12 Days Ago
Merge from server_side_server_list_filters
12 Days Ago
Merge from easter_fixes_2026
12 Days Ago
Fixed incorrect item id on ladder hatch
12 Days Ago
Merge from armored_ladder_hatch
12 Days Ago
Merge from shield_idle_collider
12 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
12 Days Ago
Merge from main
12 Days Ago
Merge from shield_idle_collider
12 Days Ago
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12 Days Ago
Merge from Armored_ladder_hatch
12 Days Ago
Descriptions, fix guide mesh offset on triangle
12 Days Ago
Temp crafting costs
12 Days Ago
Icons
12 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
12 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
12 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
12 Days Ago
Merge from viewmodel_early_disable_fix
12 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
12 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
12 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!