141,655 Commits over 4,383 Days - 1.35cph!

18 Days Ago
Bowless Crossbow - updated viewmodel, WIP textures
18 Days Ago
fix bounds after downscale + snapping changes
18 Days Ago
merge from waterwheel_downscale_option
18 Days Ago
Codegen
18 Days Ago
Add achievements for: - Entering deep sea - Building a boat - Hitting a boat with a cannon
18 Days Ago
Merge from main
18 Days Ago
fixed up medical syringe, updated 3p anims, added anim events
18 Days Ago
Fix a couple of wrapping issues
18 Days Ago
FX WIP.
18 Days Ago
Merge from Main
18 Days Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
18 Days Ago
Window atlas
18 Days Ago
Buildfix(tests): add a missing SERVER macro guard Tests: clicked through all modes - all compile
18 Days Ago
merge from main
18 Days Ago
Fix some compile errors, delete copy of unitask
18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
Codegen
18 Days Ago
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18 Days Ago
Merge from main
18 Days Ago
Merge from item_mod_radial_rename
18 Days Ago
merge from waterwheel_deployable
18 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
18 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
18 Days Ago
enable snapping, fix bounds
18 Days Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
18 Days Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
18 Days Ago
Merge: from main
18 Days Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
18 Days Ago
Fix buoyancy batching leak warnings in the editor
18 Days Ago
fix sound occlusion
18 Days Ago
merge from useplayerupdatejobs3
18 Days Ago
Fix for ocean topology missing around certain rivers
18 Days Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
18 Days Ago
merge from main
18 Days Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
18 Days Ago
18 Days Ago
Rename
18 Days Ago
bunny costume store icon and square images for steam
18 Days Ago
move audio deploy to rpc (for now), code gen
18 Days Ago
Unitask metas appeared only after opening editor, committing that
18 Days Ago
Use bitwise and for entity flag checks like on main
18 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
18 Days Ago
Merge from main
18 Days Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
18 Days Ago
setup salvaged hammer refresh world/projectile/entity prefabs
18 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
18 Days Ago
roll back gestures in playeranimation controller
18 Days Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
18 Days Ago
Re exporting anims with out of date hierarchy