258,092 Commits over 4,018 Days - 2.68cph!
SyncFlags.Predicted. go.Network.Predicted
- Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
Free textures when they're no longer needed
Add missing part to balance commit
Add convar enableable logs that fire when anim passed to root motion system is null
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
Merge from amd_dlss_crash
Better map placeholder while package fetches
Allow tiger to sneak from the sides not only the back
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
Merge: froim texttable_allocs
Previously merged into Aux, but Aux2 one seems to be more fresh
Tests: none, no conflicts
Only try to load new map once
adjusted fbx import settings
Draw radial damage indicators with a single textured quad
Map voting system is optional
merge from friends_perf - latest changes were only merged to released, known to be safe
Add HudPainter.DrawTexture
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong
- Makes tiger flee when dragging a body if someone gets too close
- Remove roar
- Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
Only enrich CallbackBatch.Execute StackTrace in Editor & Debug builds, as the extra stack trace has a performance impact
Merge from armor_insert_techtree_ui
Added armor insert information display to tech tree UI
merge from crafting_techtree
Techtree progress, plates, primitive and general clean up
Merge from armor_insert_crafting_screen_ui
Crafting screen armor insert information display
Fix prefab duplication when dragging prefab into the scene tree widget
Enrich CallbackBatch.Execute Exceptions with an additional stack trace to improve debuggability
Before
https://files.facepunch.com/lolleko/2025/March/05_09-08-DeadCommabutterfly.png
After
https://files.facepunch.com/lolleko/2025/March/05_09-08-ElegantEwe.png
▇▅▉▄▆ ▍▊▍▍ ▋▌▉▋▉_█▋▊▇█▉_▆█▌▍▌▇▊
▇▉▅ ▊▇▆▋▍▋▍▇ ▍▇▉▄▉▌▄▇ ▋▍▍▉▆▊ ▄▍▆▊▄▋▌▆▋ ▌▇▊ ▋▇▌▌▉▌▅▆▊▇▇▌
▋▆-██▌ ▇▇▇▊▉▊▆▊▄▇▌▇█▇▇▌▋▇ ▌▉█▅▊▇▆▇▉, ▌▋█▆▌▄▅▆ ▅▆▆▄ ▋▋▄▇▋ ▉▇▍▊▊▊▄▌▊ ▌█ ▆▋▄▇▆ ▄▇▍▉
merge from fix_copy_radius -> main
Leaderboard backup, run #
18053
Fix copyradius not working after moving clientside
Removed some TriggerHurt logs
Created a custom bee trigger hurt to support modifying the hurt info
Fixes PvE
adjust spiker head size
elite spiker
boss prefab
some boss anim stuff
improve enemy projectiles
more projectile tweaks
Merge from crafting_slots_rolls
Applied matching armour slot settings to knight pants and hat
Fix logic not respecting minimum slots