258,092 Commits over 4,018 Days - 2.68cph!

9 Days Ago
SyncFlags.Predicted. go.Network.Predicted
9 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Days Ago
Free textures when they're no longer needed
9 Days Ago
Reception updates
9 Days Ago
Add missing part to balance commit
9 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Better map placeholder while package fetches
9 Days Ago
Allow tiger to sneak from the sides not only the back
9 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
9 Days Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
9 Days Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
9 Days Ago
Merge: froim texttable_allocs Previously merged into Aux, but Aux2 one seems to be more fresh Tests: none, no conflicts
9 Days Ago
Only try to load new map once
9 Days Ago
adjusted fbx import settings
9 Days Ago
Draw radial damage indicators with a single textured quad
9 Days Ago
Map voting system is optional
9 Days Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
9 Days Ago
merge from main
9 Days Ago
Add HudPainter.DrawTexture
9 Days Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
10 Days Ago
Merge from main
10 Days Ago
Only enrich CallbackBatch.Execute StackTrace in Editor & Debug builds, as the extra stack trace has a performance impact
10 Days Ago
merge from main
10 Days Ago
Merge from armor_insert_techtree_ui
10 Days Ago
Added armor insert information display to tech tree UI
10 Days Ago
merge from crafting_techtree
10 Days Ago
Techtree progress, plates, primitive and general clean up
10 Days Ago
Merge from armor_insert_crafting_screen_ui
10 Days Ago
Crafting screen armor insert information display
10 Days Ago
Fix prefab duplication when dragging prefab into the scene tree widget
10 Days Ago
Enrich CallbackBatch.Execute Exceptions with an additional stack trace to improve debuggability Before https://files.facepunch.com/lolleko/2025/March/05_09-08-DeadCommabutterfly.png After https://files.facepunch.com/lolleko/2025/March/05_09-08-ElegantEwe.png
10 Days Ago
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10 Days Ago
merge from fix_copy_radius -> main
10 Days Ago
Leaderboard backup, run #18053
10 Days Ago
Fix copyradius not working after moving clientside
10 Days Ago
Merge from main
10 Days Ago
Removed some TriggerHurt logs
10 Days Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
10 Days Ago
adjust spiker head size elite spiker boss prefab some boss anim stuff improve enemy projectiles more projectile tweaks
10 Days Ago
Merge from crafting_slots_rolls
10 Days Ago
Applied matching armour slot settings to knight pants and hat
10 Days Ago
crafting_update -> main
10 Days Ago
bees -> crafting_update
10 Days Ago
Fix logic not respecting minimum slots
10 Days Ago
Fix burny bees yet again