137,289 Commits over 4,324 Days - 1.32cph!

19 Days Ago
easel_canvas_syncvar_autoload_fix -> main
19 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
19 Days Ago
Blastdoor blocker WIP blockout
19 Days Ago
Updating skinning for chicken costume
19 Days Ago
pt boat audio files changes
19 Days Ago
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19 Days Ago
bbq workshop skinnable setup
19 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
19 Days Ago
bbq skinnable asset wip
19 Days Ago
bbq workshop obj and file structure
19 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
19 Days Ago
merge from boat_optim_pass
19 Days Ago
Charcoal Box - blockout and initial setup
19 Days Ago
Ramps now forward damange to parent boat correctly
19 Days Ago
3p poker anims
19 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
19 Days Ago
BBS prefab fix
19 Days Ago
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19 Days Ago
19 Days Ago
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19 Days Ago
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19 Days Ago
Hookl up umbrella collider state toggling
19 Days Ago
cleaned up ApplyCorrectionForces a bit
19 Days Ago
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19 Days Ago
merge from parent
19 Days Ago
More monument blocker blockout progress
19 Days Ago
proprenderer_print_log_fix -> main
19 Days Ago
merge from main
20 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
20 Days Ago
removed another deeper nested duped IsValid check on the entity
20 Days Ago
pt_boat_turret_seat_angle_fix -> main
20 Days Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
20 Days Ago
Compile fix
20 Days Ago
merge from artist_pack_dlc 141826
20 Days Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
20 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
20 Days Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
20 Days Ago
Updating skinning for grass underwear
20 Days Ago
Paintball Gun - added paintball ammo icon
20 Days Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
20 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
20 Days Ago
Merging from main to verify pipeline results
20 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
20 Days Ago
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20 Days Ago
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20 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
20 Days Ago
Merge from main
20 Days Ago
Merge from naval_update
20 Days Ago
Merge from main
20 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities