136,087 Commits over 4,444 Days - 1.28cph!

11 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
11 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
11 Days Ago
Merge from main
11 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
11 Days Ago
Merge: from main
11 Days Ago
merge from addtoterrain_fix
11 Days Ago
wake rhib buoyancy on release
11 Days Ago
fixed skin constraint setup on frontier hazmat
11 Days Ago
Merge: from main
11 Days Ago
Fix static causing reused initial positions across multiple computers
11 Days Ago
More map debug dot functionality
11 Days Ago
Fix s2p AddToHeightMap not filtering colliders
11 Days Ago
merge from cannon_fuseburn
11 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
11 Days Ago
Default obstruction_tc_reorder to true
11 Days Ago
merge from heli_crate_train_wagon_fix
11 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
11 Days Ago
Merge from main
11 Days Ago
Merge from order_test
11 Days Ago
More debug logging, skip the double tc check when logging.
11 Days Ago
Compile fix
11 Days Ago
merge from main
11 Days Ago
Merge from main
11 Days Ago
merge from iolines_motionblur_fix
11 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
11 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
11 Days Ago
Piano anim update pass
11 Days Ago
merge from bc_simspace_jank_fix
11 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
11 Days Ago
merge from main
11 Days Ago
merge from menu_notifications
11 Days Ago
Updated debug notif commands descriptions
11 Days Ago
merge from menu_notifications
11 Days Ago
merge from forcemode_fixes
11 Days Ago
Added notifications.addcustomnotification debug command
11 Days Ago
Notification entry layout fixes
11 Days Ago
merge from main
11 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
11 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
11 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
11 Days Ago
Clan table craftable Default bp (for now)
11 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
11 Days Ago
S2P apartment complex
11 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
11 Days Ago
Initial first pass on setting up the other rentable shop variants
11 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
12 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
12 Days Ago
Merge from sleeper_rotate_fix
12 Days Ago
Fixed new layer fuckery on kiosks.
12 Days Ago
Possible fix for sleepers getting rotated incorrectly