258,082 Commits over 4,018 Days - 2.68cph!

9 Days Ago
don't render ocean if no ocean in scene
9 Days Ago
Optional double digital float precision display support for TweakUI slider
9 Days Ago
In my tests there are less hitches without servergc Use GCLatencyMode.SustainedLowLatency performance API uses new lock Tweak mixing thread to release audio thread between samples
9 Days Ago
Asset browser: Fix drag-dropping of files from explorer onto asset browser, don't allow inside cloud browser Cloud browser: update list after uninstalling a package Don't reference `facepunch.concrete_barrier` inside `default.surface` 🙈 Cloud browser: allow setting default view, shows when cloud browser initialises, persists between sessions https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_x9RRYJZp8G.mp4
9 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
9 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
9 Days Ago
Reception Progress
9 Days Ago
Fixed map selection not working if using CreateGameModal
9 Days Ago
art updates
9 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
9 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
9 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
9 Days Ago
Update 3p boomerang animations to remove rotation errors
9 Days Ago
Don't process incoming transform update if predicted and we own it (handle reconciliation later?)
9 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
9 Days Ago
Add profiler markup to procedural croc tail
9 Days Ago
bee_water_splash -> main
9 Days Ago
Slight balancing adjustments to make sprinklers more effective
9 Days Ago
Added jungle swamps to World Setup prefab
9 Days Ago
Add GameState panel that shows 5 players with the highest kills in order, as well as time left
9 Days Ago
main -> release
9 Days Ago
merge from Item_Descriptions_update
9 Days Ago
Navigation Links (#1833) Allows to place and edit nav links. Links are considered by pathing and agents will be able to traverse them. Link traversal is customizable via code: - Links can be inherited to customize behavior. - Agents have an delegate that is invoked when they start/stop traversing a link. Detailed Instructions: https://sbox.game/dev/doc/navigation/navmesh-links/ https://files.facepunch.com/lolleko/2025/March/05_17-11-MadCrayfish.mp4 https://files.facepunch.com/lolleko/2025/March/05_17-14-CraftyOropendola.mp4
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Added additional DLSS support checks
9 Days Ago
bee_water_splash -> main
9 Days Ago
Ensured master swarm has same trigger collider
9 Days Ago
Let bee swarm and bee master swarm take splashable damage
9 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
9 Days Ago
Weapon NRE fixes
9 Days Ago
Debug asserts for BroadcastReload NRE
9 Days Ago
Removed unused delegate from TriggerHurt
9 Days Ago
Don't do trigger hurt behavior if we're not the host
9 Days Ago
Remove unused snd convars
9 Days Ago
Bloom2 https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
9 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
9 Days Ago
Merge from main
9 Days Ago
Fixes
9 Days Ago
Remove additional stack trace in callback batch completly, performance hit is too big unfortunately Also caused weird NREs in some cases
9 Days Ago
Add basic DDraw.Graph
9 Days Ago
Merge from main wip
9 Days Ago
Revert to sol's previous stuff
9 Days Ago
Clear non-menu resources in ResetEnvironment()
9 Days Ago
Fixed several sound trigger references on new jungle foliage
9 Days Ago
Remove the vtex
9 Days Ago
Added Curve.Ease, Curve.EaseIn, Curve.EaseOut and Curve.Linear statics. Also added curve.Reverse() and updated CurvePresets to use the new statics. Resolves Facepunch/sbox-issues#7785
9 Days Ago
Merge from aiz_log_removal
9 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
9 Days Ago
LTC Area Lights experiment
9 Days Ago
Always clear ResourceLibrary in ResetEnvironment() We're rebuilding TypeLibrary, so we can't let resources leak containing old types. Leaking like this would happen when running `reconnect`. We let IMenuDll reload whatever it needs after clearing ResourceLibrary. Fixes Facepunch/sbox-issues#7776