202,431 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Select mission gangs randomly again
8 Years Ago
Gang mission data gets copied to client in combined C+S mode
8 Years Ago
UI wip Font cleanup
8 Years Ago
Wording improvement
8 Years Ago
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
8 Years Ago
Some more tutorial screen info/images
8 Years Ago
Nav arrow for gang missions
8 Years Ago
Removed some time delays when cooking with a stick Hopefully fixed an issue where FaceTarget would sometimes not fully rotate to the target rotation and would never end
8 Years Ago
Mission task work
8 Years Ago
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
8 Years Ago
Minor rename
8 Years Ago
Fixed mission payout info bug
8 Years Ago
Merged from main
8 Years Ago
Item description updates and fixes Phrases
8 Years Ago
More on preventing NPCs from getting stuck.
8 Years Ago
Iceberg texture and UV progress
8 Years Ago
mapwork
8 Years Ago
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
8 Years Ago
base customisation button prefab
8 Years Ago
Catch persistence / lifestory deserialization errors + log path to file
8 Years Ago
hatchet vm update
8 Years Ago
oak tree before merging (and others)
8 Years Ago
DataAsset OnValidate cleanup that I've been meaning to do for ages
8 Years Ago
Post tweaks
8 Years Ago
get
8 Years Ago
Phone, probably broke but need build to test it.
8 Years Ago
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8 Years Ago
more
8 Years Ago
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8 Years Ago
Objectives console commands SimpleConsole warns you when a method with the ConComd attribute is not valid
8 Years Ago
Phone
8 Years Ago
EAC SDK update
8 Years Ago
Merge from main
8 Years Ago
Objectives console commands fixes
8 Years Ago
Compile fix
8 Years Ago
more
8 Years Ago
UI Scaling fixes for clarity.
8 Years Ago
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8 Years Ago
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8 Years Ago
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
8 Years Ago
Network++
8 Years Ago
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow) Added AO to male specular
8 Years Ago
more
8 Years Ago
Properly added shuffleplayerseed so it doesn't disappear when running codegen
8 Years Ago
Merge from main
8 Years Ago
Health hud stuff.
8 Years Ago
Disabled map camera transitions pending refactor
8 Years Ago
vm source updates
8 Years Ago
Compile fix
8 Years Ago
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