202,056 Commits over 4,171 Days - 2.02cph!
Cleaned NetworkLevel loading interface
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
update portrait shader
fix unit shader
disabled battle mode gameobject
adding fast forward button to intro/outro match ui anim
fixing panel ui error in main scene
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
Added dual layer skin shader for testing
squad editor unit list grid layout handled per-mode
more damage mask polish, damage increment is more linear
Fixed activity notifications not being properly aligned
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
Added edge masking control to foliage shader
Cleaned up shaders using masking control
Douglas fir update / Added pine trees
Cherry picked 24618: core/foliage valpha ao
Cherry picked all shader changes from main
Skin dual layer: moved mask to uv2
Tree layout stuff, tribeWindow population
Fixed elders not being assigned when playing from game scene in editor
Fixed TribeWindow displaying empty elements
Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Cache player building privilege once a second on the client (performance)
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update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
Refactored a bunch of ECS shit (no more child types)
Cohesion no longer driven by mood, only events
Cohesion event effect support
Added cohesion events driven by various effects
People will leave the tribe if cohesion is low for extended periods of time
People who leave the tribe will create their own tribe upon doing so
Weather widget seasono indicator
Generated enums
TargetFilter assets hold an instance of their corresponding plan, created during warmup (removed a bunch of caching and dict lookup in AIManager)
TribeActivityTrigger cleanup
Much faster zombie finding for AI
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
Fixed cohesion not being clamped
key locks can always be opened by the person who placed it but you can still create keys to give to others
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
Fix bug with NPC manager and spawn %
fixed ch47 rotorblade spin