244,583 Commits over 3,898 Days - 2.61cph!
Slight increase to max distance on default sound template
Increase overall volume of in world sounds
Volume/mix adjustments for some impact sounds
Migrate geiger sounds to sound system and reduce volume
Merge branch 'master' of arcade
Updated vm torch anim source files
Fixed bullshit. Added chatui
More networking boilerplate.
Fixed grade upgrade error
added caterpillar track machines to test court, rigged and animated
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
Latest version of megafiers
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
- More weapon work
- Weapons can now be equipped per-arm and have their own properties
Added reference to `Lidgren.Network.dll`.
Removed networking implementation copied from Rust.
Plagiarizing utility code from Rust.
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
CRC fragments and packets
Some cleanup of the Arcade unity project, started working on a networking prototype.
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Fix for `MissingMethodException` in web player builds.
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Underwater sound effect + transition sounds