127,726 Commits over 4,201 Days - 1.27cph!

2 Months Ago
M15 Pistol - Added emissive to world model (now in the right branch)
2 Months Ago
Prefabbed up farm barge area of level
2 Months Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
2 Months Ago
Set dressing to bar area of food market
2 Months Ago
subtractive merge from 127834 - shouldnt be on main
2 Months Ago
update project gen
2 Months Ago
M15 Pistol - Added emissive to world model
2 Months Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
2 Months Ago
Improvised walkways progress
2 Months Ago
Merge from parent
2 Months Ago
Reduced AO intensity on market container mat
2 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
2 Months Ago
ResetStaticFields on BuildingManager Codegen
2 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
main -> naval_update
2 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
2 Months Ago
Try and use higher LODs in 2 cases
2 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
2 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
2 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
2 Months Ago
Fix build regarding AssetDatabase
2 Months Ago
Fix build error about missing TerrainTools
2 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
2 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
2 Months Ago
Update changelog
2 Months Ago
Merge from hardcore_refresh
2 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
2 Months Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
2 Months Ago
Merge from main
2 Months Ago
merge from pilot_hazmat_dlc
2 Months Ago
merge from new_menu2/uishadows_optim
2 Months Ago
merge from fix_terrain_hole_clipping
2 Months Ago
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2 Months Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
2 Months Ago
put foregroundfog shader in bundle
2 Months Ago
merge from brightnessfix
2 Months Ago
merge from main
2 Months Ago
Very minor tweak to underground after the shading formula fix.
2 Months Ago
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2 Months Ago
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2 Months Ago
Tweaked more things to compensate for the fixed fog calculation. Fixed the odd purple at dead twilight.
2 Months Ago
Various. Fog tweaks. Polish pass & consistency between weather types. Mitigated snow flake redness at twilight.
2 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
2 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
2 Months Ago
Fixed social context menu appearing under the friend list
2 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager