127,557 Commits over 4,201 Days - 1.27cph!

17 Days Ago
Fixed a tmp nre caused by UI_Page text caching
17 Days Ago
Added comments in store warmup methods
17 Days Ago
Anim updates for smg and l96
17 Days Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
17 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
17 Days Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
17 Days Ago
added some mannequin prefab variants for poses
17 Days Ago
merge from workshop_colourpicker -> main
17 Days Ago
fix compiler errors
17 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
17 Days Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
17 Days Ago
Added optional blinking and scrolling features for emission on the standard shader
17 Days Ago
Merge from main
17 Days Ago
re added skeletonjail prefab
17 Days Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
17 Days Ago
placeholder halloween wallpaper skin assets
17 Days Ago
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17 Days Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
17 Days Ago
Casino barge prrefab
17 Days Ago
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17 Days Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
17 Days Ago
Manifest
17 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
17 Days Ago
merge from hackweek_crosshair_customization
17 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
17 Days Ago
floating city save cleanup of the floating walkways prefabs
17 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
17 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
17 Days Ago
Rejiigged hierarchy for barge painting
17 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
17 Days Ago
Added WIP mannequin prop
17 Days Ago
More sail setup to match art
17 Days Ago
shifted t1 workbench around
17 Days Ago
merge form meta_shift
17 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
17 Days Ago
Player updates for M39 and spray can item updates
17 Days Ago
Sail fixes
17 Days Ago
More cleanup and removing old code.
17 Days Ago
merge from drone_storage_slot
17 Days Ago
Quick commit before vert painting barges
17 Days Ago
Missed some files
17 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
17 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
17 Days Ago
Merge from parent
17 Days Ago
Missions now reward more/better loot
17 Days Ago
Sail deploymennt guide mesh setup
17 Days Ago
PlayerBoat cleanup