127,556 Commits over 4,201 Days - 1.27cph!

16 Days Ago
burst update 1.8.18 -> 1.8.25
16 Days Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
16 Days Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
16 Days Ago
Wheel placement rotation
16 Days Ago
pump shotgun animation updates
16 Days Ago
floating city 2 initial idea layout
16 Days Ago
Steering whell placement prefab setup
16 Days Ago
merge from landmarkinfo_revert
16 Days Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
16 Days Ago
Cargoship merge fixes
16 Days Ago
merge from deep_sea
16 Days Ago
Clean codegen
16 Days Ago
merge from naval_update
16 Days Ago
ClientIOLineEditor server compile fix
16 Days Ago
Merge from parent
16 Days Ago
Codegen
16 Days Ago
merge from main (needs codegen)
16 Days Ago
Merge from parent
16 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
16 Days Ago
centered pivot of medical barge
16 Days Ago
merge from cargopath_map_smooth2
16 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
16 Days Ago
Clean codegen
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
16 Days Ago
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16 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
16 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
16 Days Ago
Tweaks & inst flips.
16 Days Ago
Polish
16 Days Ago
Ground clutter
16 Days Ago
Merge from main
16 Days Ago
Setup shader params on the terrain mesh.
16 Days Ago
Another fresh attempt at new avoidance logic
16 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
16 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
16 Days Ago
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16 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
16 Days Ago
merge from naval_update/deep_sea
16 Days Ago
Codegen
16 Days Ago
merge from naval_update
16 Days Ago
Codegen
16 Days Ago
merge from main
16 Days Ago
merge from cargopath_map_smooth2
16 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
16 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
16 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
16 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
16 Days Ago
merge from cargo_oilrig_path_fix