131,013 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Tiger fire reaction
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
10 Months Ago
Damage states
10 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix metal shield prefab
10 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
10 Months Ago
DofExposer doesn't change values on enable
10 Months Ago
Unsaved chicken name stuff
10 Months Ago
Merge from knight_armour_desc_change
10 Months Ago
Merge from Shield.Desc.Update
10 Months Ago
Tweaked horse ground angle update rate convar values
10 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
10 Months Ago
Pants/Hoodie/Boots for v4 rig
10 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
10 Months Ago
Fix compile error
10 Months Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
10 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
10 Months Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
10 Months Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
10 Months Ago
Horse legs animator tweak, added Transparent layer detection
10 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
10 Months Ago
main -> bees
10 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
10 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
10 Months Ago
Merge from main
10 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
10 Months Ago
Null check mounted vehicle when trying to notify of player weight change
10 Months Ago
Try disabling changes to game.cleanupmap
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Fix compile error from BaseRagdoll
10 Months Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Merge from preset_change_performance (still wip)
10 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
10 Months Ago
WorldSpaceGrid alignment fixes
10 Months Ago
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10 Months Ago
made it easier for the player temp ragdolls to stop
10 Months Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
10 Months Ago
Fixed some compile warnings Merged Pull Request: New Color methods * Added Lua implementations of HSVToColor & HSLToColor for higher performance and ensuring it has the color meta table * Added HWBToColor * Added COLOR:ToHWB() * Added COLOR:GetHue, SetHue, AddHue * Added COLOR:GetSaturation, SetSaturation, AddSaturation * Added COLOR:GetBrightness, SetBrightness, AddBrightness * Added COLOR;GetLightness, SetLightness, AddLightness * Added COLOR:GetWhiteness, SetWhiteness, AddWhiteness * Added COLOR:GetBlackness, SetBlackness, AddBlackness Remove math.IsNearlyZero as it is just too similar to math.IsNearlyEqual
10 Months Ago
Louder battering ram impact sound
10 Months Ago
Expand siege tower constructable deploy volume
10 Months Ago
merge from primitive
10 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
10 Months Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
10 Months Ago
Travellling vendor will now break siege weapon constructables on the road