156,255 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Scene backup
1 Year Ago
Clamp danger values Local to world (not the other way around)
1 Year Ago
Increase context resolution Harder steering over lower values
1 Year Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
1 Year Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
1 Year Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
1 Year Ago
Temp hull.triangle.wood collision
1 Year Ago
Ent killing a boat block now kills the boat.
1 Year Ago
Merge from parent
1 Year Ago
Cannon icon
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from block_collision
1 Year Ago
Plank, sail, steering wheel icons. Misc asset deletion.
1 Year Ago
Steering wheel description and item changes.
1 Year Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
1 Year Ago
Messing with deepsea values
1 Year Ago
Manifest
1 Year Ago
Added AI RHIBs to the deep sea Codegen General cleanup
1 Year Ago
Deep sea specific RHIB prefab
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from optimize_windows_console -> main
1 Year Ago
Stop the boat driving if the driver gets doinked
1 Year Ago
Driver no longer has a gun out
1 Year Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
1 Year Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
1 Year Ago
Fix commands being sent from the console thread instead of being queued to the main thread
1 Year Ago
merge from main -> optimize_windows_console
1 Year Ago
Fifth attempt at avoidance logic
1 Year Ago
Fix broken bounds on the rhib storage drybox
1 Year Ago
Remove mounting debug code
1 Year Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
1 Year Ago
Merge from parent
1 Year Ago
Cherry pick boatai ddraw compile fixes
1 Year Ago
BoatAI ddraw compile fixes
1 Year Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
1 Year Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
1 Year Ago
Remove VehicleWorld colliders from hull pieces
1 Year Ago
merge from meta_shit/loot
1 Year Ago
Sculpts & clifffs. Backup.
1 Year Ago
Fixed small spike trap desc typo
1 Year Ago
Fixed clipping fuse at ferry terminal s2p
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Compile fix