156,249 Commits over 4,536 Days - 1.44cph!

12 Months Ago
merge from main
12 Months Ago
merge from cargo_oilrig_path_fix
12 Months Ago
halloween bats and muertos wallpaper icons
12 Months Ago
When picking the initial node index, make sure it wont intersect with oil rigs
12 Months Ago
Updated common foods loot to include corn, honey and potato
12 Months Ago
updated crate_shore spawn rules to prevent spawning in-land
12 Months Ago
Codegen and localization rebuild
12 Months Ago
Merge from naval_update
12 Months Ago
Restore mission rewards rebalance lost in merge
12 Months Ago
Updating large sail rig with LODs
12 Months Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
12 Months Ago
meta_shift/loot -> main
12 Months Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
12 Months Ago
Better oil rig avoidance when exiting the map
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
merge from main
1 Year Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
1 Year Ago
Finalise deep lake
1 Year Ago
Clicking anywhere outside the popup closes it
1 Year Ago
Improve responsiveness of crosshair popup
Rin
1 Year Ago
Large waterbody progress
1 Year Ago
Improved traversal up floating stairways
1 Year Ago
subtract 131590 editor_force_on_helicopter
1 Year Ago
radtown puzzle bypass fix
1 Year Ago
merge from main
1 Year Ago
Redid manifest update after merge
1 Year Ago
merge from main
1 Year Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
1 Year Ago
merge from radtown_scene_select
1 Year Ago
Fix radtown not in editor scenes menu
1 Year Ago
merge from editor_force_on_helicopter
1 Year Ago
merge from marker_teleport_underground
1 Year Ago
merge from HighWallCollision
1 Year Ago
Merge from parent
1 Year Ago
merge from bicycle_bunnyhopping
1 Year Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
1 Year Ago
Merge from main
1 Year Ago
Split refinement.
1 Year Ago
Split procedure.
1 Year Ago
Splitting this sculpt into two different islands, because big.
1 Year Ago
Splatting
1 Year Ago
Island sculpts/cliffs.
1 Year Ago
Fixes
1 Year Ago
Scene backup
1 Year Ago
Clamp danger values Local to world (not the other way around)
1 Year Ago
Increase context resolution Harder steering over lower values
1 Year Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
1 Year Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
1 Year Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.