126,252 Commits over 4,171 Days - 1.26cph!

2 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
2 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
2 Months Ago
Make Linux happy
2 Months Ago
priv prefab tweak
2 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
2 Months Ago
2 Months Ago
added textures and updated material for pilot hazmat backpack
2 Months Ago
2 Months Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
2 Months Ago
add per-biome, per-weather fog start distance ramps
2 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
2 Months Ago
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2 Months Ago
Merge from medical bay props
2 Months Ago
Simpify filtering logic
2 Months Ago
merge from main
2 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
2 Months Ago
Improvised walkway progress
2 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
2 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
2 Months Ago
Set up python anims, entity and override controller
2 Months Ago
Handle static array constructors, skip convars when resetting static fields.
2 Months Ago
fixes after merge
2 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
2 Months Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
2 Months Ago
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2 Months Ago
PlayerBoat prefab cleanup
2 Months Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
2 Months Ago
Moved all overlay modals in the canvas overlay parent
2 Months Ago
center FP logo more
2 Months Ago
Hazing iteration for distance.
2 Months Ago
cannon materials, textures and gibs
2 Months Ago
All popups background scale to fit 21:9+ ratios
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Shockbyte localization fixes
2 Months Ago
turn off toggles for flashlight, fog, and rain before screenshots
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
2 Months Ago
Notification Clean up
2 Months Ago
Merge from parenting_trigger_tests
2 Months Ago
NRE and localization fixes
2 Months Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
2 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
2 Months Ago
Removed hero logs
2 Months Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
2 Months Ago
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2 Months Ago
Initial experimental set dressing of food market
2 Months Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden