126,251 Commits over 4,171 Days - 1.26cph!

2 Months Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
2 Months Ago
If you try to connect to a premium server without premium then show a 'get premium' button on the connect modal
2 Months Ago
Merge from main
2 Months Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
2 Months Ago
Fixed store page overlay aspect ratio, updated all pages
2 Months Ago
Enable global chat
2 Months Ago
Don't show the player icon on the map Don't show underground layers on the map
2 Months Ago
Short Filter Tag Support: Can collapse all filters and still have a rough idea on whats selected via a short tag displayed after the filters Can default to enabled/disabled, or the actual text of whats presse
2 Months Ago
Merge from main
2 Months Ago
m15 pistol sounds
2 Months Ago
Demo button shows up if you have the demo folder with demos in it
2 Months Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
2 Months Ago
Fixed skin viewer not resetting materials correctly with old skins
2 Months Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
2 Months Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
2 Months Ago
Redo all of the tooltips for each of the filters
2 Months Ago
Update Server Entry tags to use the new tooltips
2 Months Ago
Remove transition from session page
2 Months Ago
Standardise play mode filtering tooltips
2 Months Ago
Change shadow update group init order
2 Months Ago
merge from main
2 Months Ago
Fixed legacy furnace skin viewer issues
2 Months Ago
Cleaned up demo window
2 Months Ago
Merge from main
2 Months Ago
update base stor eprefab, improve tags design
2 Months Ago
Working in the new haze falloff feature WIP.
2 Months Ago
Walkway progress / scaffolding stairs
2 Months Ago
Demos & play using same search styles
2 Months Ago
merge from main
2 Months Ago
Shadow manager NRE fix
2 Months Ago
merge from new_menu
2 Months Ago
merge from main
2 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
2 Months Ago
Compile fixes
2 Months Ago
merge from new_menu
2 Months Ago
merge from new_menu
2 Months Ago
merge from main
2 Months Ago
Merge Decals & Metrocop texture changes/fixes
2 Months Ago
Revert asset changes
2 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
2 Months Ago
Implemented support for instances in motion and other fixes
2 Months Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
2 Months Ago
Merge the compile error fix from x86-64
2 Months Ago
Remove code to pack monument scenes bundle (unused)
2 Months Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
2 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
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2 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
2 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)