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127,949 Commits over 4,109 Days - 1.30cph!

18 Days Ago
hull_triangle parent trigger & vehicle world collider.
18 Days Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
18 Days Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
18 Days Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
18 Days Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
18 Days Ago
Merge: from main
18 Days Ago
disabled read-write on seaweed meshes
18 Days Ago
Fixed featured skin cart button size
18 Days Ago
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18 Days Ago
Store optims, now opened with canvas groups
18 Days Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
18 Days Ago
merge from workshop_locker_mesh
18 Days Ago
merge from autosave_paintings
18 Days Ago
merge from twig_roof_gib_fix
18 Days Ago
merge from industrial_light_white_emissive
18 Days Ago
merge from Bathtub_planter_gib_fix
18 Days Ago
merge from bardoor_vehicles_fix_2
18 Days Ago
merge form flare_flickering
18 Days Ago
merge from player_ids_command
18 Days Ago
merge from hide_reportplayer_steamid
18 Days Ago
merge from armor_movement_speed_info
18 Days Ago
merge from fix_oil_refinery_heat
18 Days Ago
merge from triangleroof_flyhack_fix
18 Days Ago
merge from waterpump_occlusion_fix
18 Days Ago
merge from propanetank_culling_fix
18 Days Ago
merge from fix_engine_collider_powerplant
18 Days Ago
merge from coconut_armour_recycle
18 Days Ago
merge from autoturret_optim
18 Days Ago
Extend setinvis_ui to include developer checks as well as admin
18 Days Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
18 Days Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
18 Days Ago
Server Browser Odd + Even rows
18 Days Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
18 Days Ago
Merge: from main
18 Days Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
18 Days Ago
Merge from main
18 Days Ago
Merge from main
18 Days Ago
Merge from parent
18 Days Ago
Merge from "ceiling_light_joint_reconfig"
19 Days Ago
Compile fixes
19 Days Ago
Merge from fogofwar
19 Days Ago
Disable map markers (exposed option on game mode entity)
19 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
19 Days Ago
Upload the fog images every 10s (was 4)
19 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
19 Days Ago
Merge from main
19 Days Ago
Merge from parent
19 Days Ago
Disable read/write on a bunch of larger models that shoudln't need it
19 Days Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
19 Days Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.