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133,916 Commits over 4,293 Days - 1.30cph!

5 Years Ago
Various water tweaks
5 Years Ago
Merge Main->Submarine
5 Years Ago
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5 Years Ago
Merge Submarine->HDRP_Art_Backport (aux)
5 Years Ago
Fix solo sub internal FX NRE
5 Years Ago
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5 Years Ago
Add null check in mountable FixedUpdateCycle
5 Years Ago
Exposed some extra params on water overlay for Petur.
5 Years Ago
Added a few settings, hooked up a basic shader to check everything is working as intended.
5 Years Ago
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
5 Years Ago
Added a bunch of scripts from my ocean experiments
5 Years Ago
Added job packages
5 Years Ago
Added SunMeshBrightnessMultiplier, MoonMeshBrightnessMultiplier and AtmosphereBrightnessMultiplier to EnvironmentVolumePropertiesCollection
5 Years Ago
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5 Years Ago
merge from //bypass_tunnels
5 Years Ago
Merge from main
5 Years Ago
merge from submarine
5 Years Ago
Don't decay the deployed boom box while it plays audio
5 Years Ago
Fish can now swim away from player while being caught Tweaked resistance values
5 Years Ago
Shake viewmodel when line is strained via code (animator layer is still there, still unused) Reduced reel in speed
5 Years Ago
Sub prefab update
5 Years Ago
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
5 Years Ago
Removed some distortion when connecting/disconnecting
5 Years Ago
Disable the exterior FX that aren't hooked up yet
5 Years Ago
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
5 Years Ago
Potentially figured out syncing multiple boom box's to the same URL
5 Years Ago
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5 Years Ago
Merge Main->Submarine
5 Years Ago
Interior/exterior FX split
5 Years Ago
Remove debug print
5 Years Ago
Hooked up damage FX
5 Years Ago
Matched audio output settings on thrown cassette recorder with held cassette recorder Fixed thrown cassette recorder that is already playing not playing audio when entering network range
5 Years Ago
Mostly just some renaming
5 Years Ago
Hooked up window water spray
5 Years Ago
Hooked up window film effect
5 Years Ago
Applied some WIP things to the moonpools. Window test 1 (sucks atm) Various mat changes
5 Years Ago
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5 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
5 Years Ago
Bunch of AI data fixes
5 Years Ago
Added option to disable lighting for moonpool caustics.
5 Years Ago
Reduce reel in resistance and reduce strain amounts
5 Years Ago
Underwater lab glass is more transparent (missed in 63287)
5 Years Ago
Merge getWaveData_fix -> Main
5 Years Ago
AI path data fix
5 Years Ago
Adjust water depth params
5 Years Ago
Now showing the diving bubble FX when the duo sub begins to dive underwater
5 Years Ago
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5 Years Ago
Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
5 Years Ago
Duo sub cabin lights now working
5 Years Ago
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine