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126,648 Commits over 4,109 Days - 1.28cph!

6 Months Ago
Make pistol ammo loot only as well
6 Months Ago
merge from main -> primitive_gm
6 Months Ago
merge from fix_amplify_import_times -> main
6 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
6 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
6 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
6 Months Ago
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6 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
6 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
6 Months Ago
Backup shelve
6 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
6 Months Ago
Burst cloth setup on ropes for snake mask
6 Months Ago
Codegen
6 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
6 Months Ago
Merge from steamworks_161
6 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
6 Months Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
6 Months Ago
Balance changes
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
6 Months Ago
Added different animation curve for reload rotation
6 Months Ago
Merge from main
6 Months Ago
- manifest - smoothed out the barrel rotation code
6 Months Ago
Merge from weaponrack_backpack_slot
6 Months Ago
Set to primitive era
6 Months Ago
Setup weapon rack configs for all shields
6 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
6 Months Ago
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6 Months Ago
Fixed BallistaGun NRE
6 Months Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
6 Months Ago
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6 Months Ago
Restored old horses behaviour to be like on release
6 Months Ago
remove deploy animation loop time
6 Months Ago
Hide battering ram head item
6 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
6 Months Ago
Blowpipe reload update and view model camera pass
6 Months Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
6 Months Ago
Disable bradley & cargo ship
6 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
6 Months Ago
Prevented shoot sound from firing twice
6 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
6 Months Ago
ProceduralMapTesting updates
6 Months Ago
merge from main -> primitive
6 Months Ago
merge from main -> primitive_gm
6 Months Ago
Commit reserialized wellipet .meta files
6 Months Ago
- Ballista missing Metal smooth map fix
6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from main -> primitive
6 Months Ago
merge from build_il2cpp_command_line -> main
6 Months Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds