128,923 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed most of the ziggurat structure rendering twice, all the time
Caused by a root renderer with child LOD renderers using a RendererLOD
Re-exported HLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable shadows on vine tree branches
Disable shadows on vine line renderers
GPU instancing on kapok tree mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible AdminPanel NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to interact with some NPC vendors due to fridge VM changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when a melee held entity breaks (NPCNoiseManager)
 
                
                
                
                
                
             
         
        
            
            
            
                
                - big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time)
- hide ocean under rivers
- fix caustics being burned into screen when disabling water layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                start of fixing corpse gibs for jungle  barrel storage
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed skin linkage to large wood box for jungle barrel storage,  removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> vine_capsule_renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                First compiling example of cheaper single server -> client sync vars  🎉
Ensure base entity initialises SyncVar hooks
Clearer naming for handlers, Sync and Replicate
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Client.Connection receive methods.
Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only)
Only give a damn about single SyncVars for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                BaseEntity Single SyncVar header, object  and send methods
Minor SyncVar code cleanup
Enable encryption
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> hackweek_syncvars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Include server version in F7 feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Daytime TOD grads
Custom tonemap curve
Weather tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅██▌▋ ▌▅▅▇ ▍▆▋▊▆▄█▋_▇▌▆▋▋▇▅▉▆_▄█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▋▊▆ ▍▊▊▆▉█ ▍▍▋▇▌ ▇▋▌▌ ▊█▅ ▌█▉▆▌▉▇▋▋ ▍█▅▄ ▅▇▊▍▅▅▆█ █▉ ▄▌▅▌▉▆▌▆▊▅▄▌▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from jungle_update/hunter_vision
- 
120286 Enabled trail emission on sharks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled trail emission on sharks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Custom tonemapping test WIP.
More sky and atmosphere fuckery.
 
                
                
                
                
                
             
         
        
            
            
            
                
                beat chest gesture sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                tiger sound class and falloff distance tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                quieter tree climbing sounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from missingscripts_tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle ak
- added camera animations for deploy and reload
- updated animator
- updates to worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_demo_scrubbing_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline.
This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from jungle_update (fix croc being kite-able around twig foundations)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted cctv scene, was the only one with a TestRidableHorse prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                added recycler to ziggurat
added jungle crate with blowpipe to ziggurat
blowpipe dart balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
- New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export.
- New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters
- Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging)
Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: updated binaries after merge of task branch
Tests: snapshot in editor on craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording
This is a standalone-specific issue
Tests: built standalone, did a perfsnapshot there