reporust_rebootcancel

125,757 Commits over 4,109 Days - 1.28cph!

7 Months Ago
Merge from discofloor_rotation
7 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
7 Months Ago
Merge from shields
7 Months Ago
Fixed noclipping breaking held entities entirely
7 Months Ago
Removed flat fuel consumption when triggering the battering ram
7 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
7 Months Ago
Fixed battering ram firing replication
7 Months Ago
- Add purchased items to purchase history - Changes to protobufs
7 Months Ago
- Some initial protobufs - RPC setup
7 Months Ago
merge from ocean-edges-issue
7 Months Ago
merge from main -> aux3
7 Months Ago
drawbridge lods and ladders
7 Months Ago
mitigate water Z-fighting with terrain at shore
7 Months Ago
merge from siege_weapons
7 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
7 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
7 Months Ago
Can't operate waterlogged ballista and catapult
7 Months Ago
catapult - spring position fix
7 Months Ago
ballista ammo textured
7 Months Ago
catapult - updated reload anim with chain bug fix
7 Months Ago
More clean up
7 Months Ago
Can't pull and reload a catapult at the same time
7 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
7 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
7 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
7 Months Ago
viewmodel wooden shield viewable arm test anims
7 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
7 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
7 Months Ago
Battering ram constructable switched to additive mode Added stage 4
7 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
7 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
7 Months Ago
Fixed doubled up siege tower doors
7 Months Ago
Re-enabled sync position on battering ram door
7 Months Ago
Tweak battering ram prevent building volume
7 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
7 Months Ago
Re-enabled front door colliders on siege tower
7 Months Ago
workcart_box_fix -> main
7 Months Ago
Prevented work cart box model from going invisible due to the LOD
7 Months Ago
Moved box into the other corner (looks better on the above ground carts)
7 Months Ago
Regenerate code
7 Months Ago
Fixing LOD3 and 4 materials for Catapult
7 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
7 Months Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
7 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
7 Months Ago
Clean up code
7 Months Ago
Add command to make admin invisible
7 Months Ago
updated viewmodel mini crossbow anims
7 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
7 Months Ago
Extra delay timings
7 Months Ago
merge from siege_weapons