243,459 Commits over 3,898 Days - 2.60cph!
Improved horizon cloud lighting
Fixed div by zero in screenspace water
- Gave the test weapons in town different models
Added backhands to controller
- Updated player ship prefab with new PlayerShipModels script
- Items can now specify a model prefab to equip in the correct slot on the player ship
- Collecting items with a model specified now equips the model correctly to the player ship
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
Moved ConstructionRenderer to the right objects
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Added Mavis backhand stretch / body anims, & .meta, updated events on anims
Stairs LODs, all skins - prefab integration
Fixed flattened volumetric cloud trace in Unity 5
Updated Mavis racket fbx & .meta
Updated mavis racket maya file
Merged MeshPaint into main
Fixed sky being brighter towards screen edges
Corrected hit point position for Mavis
Bug fixes
Implemented other signs
Support for multiple rackets
Mavis added to anim viewer
Added toggle for the sharpen image effect
updated collision surfaces pivot
Signs model update, removed decal surface, use UV2, added collisions for surface area
trying to chat while chat is disabled no longer locks your input up
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
- Player ship model equipping is now done by model name
Added anim events to meta files
Created the remaining stair prefabs and folders
Adding the new stair models for metal, twig, top tier, stone skins
- Added a resources folder to the ship parts hierachy
Char06 WIP ZTool. Pretty much there, need to retopologise.
Latest iteration of character shader. Removed ambient light node, replaced with skybox node.
Hide animation for Mavis Racket and updated controller
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
Testing command transformsync update
Added forehands and backhand to controller